Paving Street Herringbone — Herringbone Brick Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Paving Street Herringbone — Herringbone Brick Brick Bricks — PBR seamless 3D texture

IDherringbone-brick-02-brick-bricks-interlocking-bricks-paving-street-herringbone
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Paving Street Herringbone texture showcases a meticulously crafted herringbone brick 02 pattern designed to replicate the authentic look of interlocking bricks commonly used in outdoor flooring sidewalks and street pavement. The base material mimics mineral-rich ceramic bricks composed of finely ground aggregates bound together with a subtle clay-based adhesive creating a durable yet slightly porous surface. The texture captures natural weathering and slight surface imperfections emphasizing the subtle roughness and grain orientation typical of well-laid brickwork. Colorants are represented through earthy pigments and oxide layers that provide the characteristic reddish-brown hues with natural variations enhancing realism and depth across the surface finish. The finish suggests a mildly worn matte surface with gentle abrasion marks reflecting typical outdoor exposure and foot traffic wear over time.

In the included physically based rendering (PBR) maps this 3D texture excels in conveying detailed material qualities. The Albedo channel accurately presents the base color variations and pigment distribution while the Normal map defines the intricate brick edges and surface relief simulating the subtle bumps and crevices that contribute to the tactile feel of the pavement. Roughness is finely tuned to reflect the moderate reflectivity of aged bricks balancing between smooth and coarse ensuring realistic light scattering under various lighting conditions. The Ambient Occlusion channel enhances shadowing within the interlocking brick pattern accentuating depth and separation. Height or displacement maps offer precise elevation data that can be leveraged for parallax or displacement effects adding dimensionality to the pavement surface without requiring manual adjustments. Metallic values are negligible consistent with the non-metallic nature of ceramic bricks preserving physical accuracy across renderers.

This seamless and tileable texture is optimized for high-end pipelines with resolutions up to 8K ensuring exceptional clarity and detail for close-up renders in Blender Unreal Engine and Unity. The material supports the metal/rough workflow and comes calibrated for consistent shading across both real-time and offline renderers delivering reliable results without the need for manual tweaking. Practical use tip: when applying this texture adjusting the UV scale to match real-world brick dimensions and fine-tuning roughness values can significantly enhance the natural appearance of the pavement especially in outdoor lighting scenarios making it an ideal choice for urban environments architectural visualizations and game assets requiring patterned realistic street flooring.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.