The clean clay brick texture seamless high resolution up to 8k offers an exceptional representation of classic fired clay bricks, crafted with a focus on material authenticity and structural detail. This texture captures the natural mineral composition of clay, combined with organic binders and finely graded aggregates that give bricks their characteristic grain and porosity. The surface finish is subtly weathered yet clean, revealing the smooth yet slightly irregular ceramic surface typical of high-quality bricks, enhanced by natural iron oxide pigments that impart warm reddish-brown hues. These elements harmonize to create a visually convincing material that reflects the interplay of light and shadow on real brickwork.
Within physically based rendering (PBR) workflows, this tileable clean clay brick texture seamless high resolution up to 8k excels by providing detailed and accurate maps. The BaseColor/Albedo channel reveals the rich, earthy tones and subtle color variations caused by natural pigments and firing processes. The Normal map emphasizes the fine grain orientation and slight surface imperfections, contributing to realistic light interaction and depth perception. Roughness values are carefully calibrated to reflect the matte, slightly porous finish of fired clay bricks, while the Metallic channel remains minimal, consistent with the non-metallic nature of ceramic materials. Ambient Occlusion enhances the perception of mortar joints and surface relief. Height/Displacement maps provide convincing depth for parallax effects and detailed surface geometry in real-time engines and cinematic renders.
Designed for seamless tiling and high scalability, this clean clay brick texture seamless high resolution up to 8k is optimized for demanding projects across Blender, Unity, and Unreal Engine, ensuring quick iteration without sacrificing detail. Its high resolution supports close-up 3D previews and large-scale applications alike, from architectural visualizations and game environments to cinematic level dressing. For optimal results, maintain consistent UV scaling to preserve the natural brick proportions and avoid distortion. Adjusting the roughness slider can fine-tune the surface reflectivity, adapting the texture to various lighting conditions and stylistic needs. This makes it an ideal resource for artists and developers seeking a reliable, production-ready brick texture that combines realism with seamless usability.
The AI-generated clean clay brick texture seamless high resolution up to 8k provides a highly detailed and realistic PBR appearance, ideal for applications requiring seamless clean clay brick texture seamless high resolution up to 8ktexture and various brick textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
