Plaster Brick Pattern — Coarse Blocks Brick Weathered Wall Plastered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Plaster Brick Pattern — Coarse Blocks Brick Weathered Wall Plastered — PBR seamless 3D texture

IDplaster-brick-pattern-rough-weathered-wall-plastered-outdoor-patterned-concrete
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This plaster brick pattern texture presents a coarse weathered wall surface that captures the authentic character of man-made plaster concrete blocks. The base substrate combines mineral-rich aggregates typical of traditional plaster—primarily composed of lime and cement binders—with embedded coarse sand and fine gravel particles that form the distinctive patterned concrete blocks. The plaster’s surface finish exhibits subtle porosity and natural wear from prolonged outdoor exposure resulting in a rough uneven texture with visible cracks and chipped edges. Earth-toned pigments and iron oxide layers impart a muted warm coloration that enhances the sense of age and weathering. These physical and compositional qualities translate seamlessly into the PBR workflow delivering a realistic and tactile 3D texture for diverse digital scenes.

The texture includes comprehensive PBR channels that faithfully represent surface detail and material response: the albedo (base color) map reflects the weathered plaster’s nuanced color variations fading pigments and subtle stains; the normal map encodes fine surface relief such as the coarse block edges and plaster cracks enhancing light interaction; roughness defines the matte uneven finish of the wall with variations that simulate the different wear levels across the surface; ambient occlusion emphasizes crevices and block separations for deeper shadowing; and height (displacement) maps offer precise depth cues for parallax or tessellation effects. The texture is physically based and fully tileable supporting accurate shading in both real-time and offline renderers. Metallic is effectively zero consistent with non-metallic plaster and concrete materials ensuring realistic reflections and light diffusion.

Optimized for modern 3D pipelines this seamless plaster brick pattern comes in 4K resolution with an optional 8K version for high-end visualization needs providing exceptional detail without sacrificing performance. It is fully compatible with Blender Unreal Engine and Unity allowing artists and developers to easily integrate this material into architectural visualizations game environments or outdoor scenes requiring authentic plastered brick walls. For best results it is recommended to adjust the UV scale to match real-world block dimensions and subtly fine-tune the roughness map to balance reflectivity under different lighting conditions. Using the height map with displacement or parallax mapping can significantly enhance depth perception making coarse block patterns and weathered surface details visually striking across various platforms and rendering contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.