Stack Bond Modern Bricks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stack Bond Modern Bricks

IDstack-bond-modern-bricks
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the stack bond modern bricks texture a meticulously crafted seamless stack bond modern bricks pattern designed to bring exceptional realism and high-quality detail to your 3D projects. This tileable stack bond modern bricks texture replicates a contemporary brick composition featuring mineral-based ceramic bricks bonded with a subtle mortar adhesive creating a clean and uniform visual flow. The texture captures the fine grain orientation of the brick surfaces highlighting slight porosity and weathering effects that contribute to a more authentic material feel. The surface finish reflects a lightly brushed and matte appearance emphasizing the natural oxide layers and pigment variations within the brick colorants which include rich iron oxide reds and subtle earth tones. These physical characteristics translate clearly across the full PBR map set where the BaseColor/Albedo channel presents the true-to-life color distribution while the Normal map enhances the tactile grain and edge details. The Roughness map controls the surface reflectivity balancing the matte brick faces with slightly smoother mortar lines and the Ambient Occlusion map adds depth around crevices for increased spatial definition. The Height/Displacement map subtly conveys the relief and dimensionality of the brick layout enabling photorealistic light interaction and shadowing without distortion or seam visibility.

Rendered in ultra-high resolutions up to 8K this seamless stack bond modern bricks texture maintains crisp intricate details even in close-up views or across expansive architectural surfaces. Its design ensures flawless scalability making it ideal for large-scale environments in Blender Unreal Engine and Unity workflows. The material’s balanced composition between the mineral brick substrate and the organic mortar binder supports consistent results under varied lighting conditions enhancing the realism of both real-time and offline rendering projects. Whether you are working on architectural visualizations game environments or product mockups this AI texture stack bond modern bricks optimizes your material library by delivering reliable and visually stable surfaces devoid of common repetitive artifacts. The precise alignment of the brick pattern allows for elegant stacking that preserves the modern aesthetic while providing practical application versatility.

When integrating this tileable stack bond modern bricks texture into your scenes it is beneficial to carefully adjust the UV scale to maintain an optimal balance between pattern repetition and surface detail especially on large architectural facades. Additionally fine-tuning the roughness and normal map intensities according to your scene’s lighting setup will help retain the natural look of the brick finish preventing overly glossy or flat appearances. The comprehensive PBR map set ensures that every aspect of the brick material—from the mineral base to the oxidized surface pigments—is accurately represented guaranteeing a high level of realism and depth in your 3D preview and final renders. This texture is a versatile and sophisticated asset for artists and developers seeking a modern brick solution that seamlessly integrates into diverse creative workflows while elevating the visual quality of their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.