Discover the high resolution old brick texture seamless high resolution up to 8ktexture—an expertly crafted tileable surface designed to replicate aged brickwork with remarkable authenticity. This texture embodies the complex composition of traditional brick materials, where mineral-rich clay serves as the base substrate, combined with natural binders and fine aggregates that form the structural matrix. Over time, weathering introduces subtle porosity and surface erosion, reflected in the worn edges and slight roughness of the bricks. The color palette captures natural oxide layers and iron-rich pigments, producing warm reds, burnt oranges, and soft browns typical of historic masonry. The finish simulates a matte, slightly uneven surface with occasional patches of efflorescence and dirt accumulation, enhancing realism in any 3D environment or cinematic render.
Within physically based rendering (PBR) workflows, this tileable high resolution old brick texture seamless high resolution up to 8k excels by offering detailed BaseColor/Albedo channels that convey true-to-life color variegation and subtle discolorations from aging. The Normal map intricately encodes the grain orientation and surface irregularities, emphasizing mortar joints and chipped brick edges. Roughness maps control the diffuse scattering of light, illustrating the texture’s semi-porous, weathered finish with non-uniform glossiness. The Metallic channel is minimal or absent, consistent with non-metallic earthen materials, while Ambient Occlusion enhances shadowed crevices and recessed mortar lines, adding depth and dimensionality. Height/Displacement maps provide precise surface relief, enabling realistic parallax effects and subtle brick protrusions when applied in modern engines.
Rendered at up to 8k resolution, this seamless high resolution old brick texture seamless high resolution up to 8k is optimized for out-of-the-box integration with Blender, Unreal Engine, and Unity, facilitating rapid iteration and high-fidelity visualization in real-time scenes, level dressing, and architectural studies. For best results, maintain consistent texel density across your UV maps and scale UV coordinates uniformly to avoid distortion. Adjust roughness values slightly to balance between natural matte and subtle sheen, ensuring the texture adapts well to varied lighting setups. This texture’s stability and freedom from repetitive artifacts make it a reliable choice for both personal and commercial projects requiring authentic, old brick surfaces with seamless tiling and exceptional detail.
This AI-generated seamless old brick texture offers high resolution up to 8K with detailed brick textures and a 3D preview to accurately assess its PBR appearance for realistic material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
