Natural Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Old Brick Texture Seamless

Texture Info

IDnatural-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This natural old brick texture seamless high resolution up to 8ktexture authentically captures the intricate composition of weathered brick masonry, presenting a mineral-based ceramic substrate formed by firing fine clay enriched with subtle iron oxide pigments. These pigments impart the characteristic warm red and brown hues that define aged brick surfaces. Over decades, natural exposure to environmental elements has shaped a rough, porous surface finish, featuring varied grain orientation and micro-cracks that tell the story of time. Adhesive lime mortar remnants and a delicate aggregation of fine sand particles further enhance the tactile quality, adding depth and realism to the texture. Controlled surface erosion is evident through nuanced roughness variations, creating a slightly matte finish that reflects the naturally weathered state of the brickwork without artificial glossiness.

In terms of PBR mapping, this tileable natural old brick texture seamless high resolution up to 8ktexture excels in delivering detailed material representation across all channels. The BaseColor/Albedo map conveys rich, earthy tones with subtle pigment variation, faithfully reflecting the natural coloration of fired clay bricks. The Normal map emphasizes the relief of chipped edges, mortar joints, and surface imperfections, adding convincing depth and dimensionality. Roughness maps highlight the uneven, weathered finish, while the Metallic channel remains low to represent the non-metallic nature of ceramic brick. Ambient Occlusion deepens crevices and joints, enhancing shadowing and visual contrast, and Height/Displacement maps capture the physical depth and fine weathered imperfections that bring the brickwork to life in 3D preview environments.

Designed for seamless tiling and ultra-high resolution up to 8k, this ai texture natural old brick texture seamless high resolution up to 8k is ready for integration into modern 3D workflows, including Blender, Unreal Engine, and Unity. It maintains clarity and cohesion even on large UV islands often found in architectural visualization and environment art, enabling realistic renderings and efficient iteration. For optimal results, it is recommended to carefully match texel density across assets and maintain uniform UV scaling to avoid pattern distortion and preserve material realism. Adjusting roughness values allows fine-tuning of the aged brick surface’s reflectivity to harmonize with various lighting conditions, while subtle use of height or parallax mapping enhances the perceived brick depth without the need for complex geometry, ensuring a believable and richly detailed finish suitable for both close-up shots and expansive environmental views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.