Archviz Bathroom Ceramic Geometric Gold Golden Kitchen — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Geometric Gold Golden Kitchen — Seamless PBR Texture

IDarchviz-bathroom-ceramic-geometric-gold-golden-kitchen
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Geometric Gold Golden Kitchen seamless PBR texture is expertly crafted to replicate a high-quality ceramic tile surface that elevates architectural visualization and interior design projects with refined realism. The base substrate consists of a premium mineral ceramic material known for its smooth yet subtly textured finish that closely mimics the look of expertly glazed tiles commonly used in upscale bathroom and kitchen environments. Within this ceramic matrix fine mineral binders and carefully selected pigments including natural oxide compounds contribute to the rich golden tones and delicate metallic highlights that define the surface’s luxurious appearance. The geometric pattern engraved into the tile creates a sophisticated visual rhythm while the golden metallic accents simulate polished metal inlays adding depth and a designer touch that enhances the overall aesthetic of any modern or classic interior space.

From a materials perspective the surface finish blends a polished ceramic glaze with subtle metallic reflections striking a balance between glossiness and fine tactile texture that heightens the sense of realism in renderings. The texture’s physical properties are accurately captured across all essential PBR channels: the BaseColor/Albedo map conveys warm golden hues with nuanced color variations to prevent flatness; the Normal map encodes the intricate relief of the geometric pattern and tile edges improving light interaction and enhancing shadow detail. The Roughness map differentiates smooth glazed areas from slightly coarser grout-like sections allowing flexible adjustments to simulate finishes ranging from high-gloss to softly matte. The Metallic channel highlights the gold metal elements without overpowering the ceramic base while Ambient Occlusion adds subtle shading to emphasize depth around tile borders. The Height/Displacement map supports parallax effects or fine surface undulations contributing to dynamic realism as the viewpoint changes.

Rendered at an impressive 8K resolution this texture retains fine detail even in close-up views and is fully compatible with major platforms like Blender Unreal Engine and Unity. This versatility makes it suitable for a wide range of applications including real-time visualization offline rendering and interactive game environments where high fidelity is paramount. For optimal results when applying this texture it is recommended to carefully adjust the UV scale to preserve the crispness of the geometric pattern and avoid distortion on large surfaces such as bathroom walls or kitchen backsplashes. Additionally fine-tuning the roughness values can simulate different surface finishes from glossy polished tiles to more subdued worn ceramics enabling designers to tailor the material appearance to specific lighting and stylistic needs. The height map can further enhance the perception of depth through parallax effects adding a realistic dimensionality that responds dynamically to camera movement thus elevating the overall visual quality of your architectural scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.