Seamless PBR Terracotta Floor free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Terracotta Floor

IDseamless-pbr-terracotta-floor
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR terracotta floor texture is meticulously crafted to replicate the authentic materials and composition of traditional terracotta tiles commonly found in old houses and classic architectural designs. The base substrate consists of ceramic clay naturally abundant in iron oxide pigments that impart the warm earthy orange and brown hues characteristic of terracotta flooring. These tiles exhibit a slightly porous surface texture a direct result of the natural firing and weathering processes which impart subtle roughness and organic imperfections. The mineral aggregates and fine grains within the clay binder create a dense yet textured surface enhancing the tactile feel and visual richness of each tile. The finish is matte with a soft unpolished appearance emphasizing the natural handcrafted quality typical of aged terracotta floors without any metallic reflections or glossiness.

In physically based rendering workflows this terracotta floor texture excels by accurately representing all essential material properties across its PBR channels. The BaseColor (Albedo) map captures the rich earthy pigments and nuanced tonal variations found in ceramic terracotta tiles while the Normal map reveals the intricate tile edges subtle surface grain and unevenness that define the texture’s dimensionality. Roughness values are finely tuned to simulate the slightly coarse unpolished finish that terracotta naturally exhibits contrasting with its non-metallic ceramic nature which is reflected by minimal to zero values in the Metallic map. Ambient Occlusion enhances depth perception by accentuating tile joints and crevices while the Height/Displacement map provides realistic relief and surface undulations that contribute to convincing light interaction and shadowing in architectural visualization and interior design renderings.

Rendered at an ultra-high 8K resolution this seamless terracotta floor texture offers exceptional clarity and intricate detail ensuring high-quality results even at close-up views or extensive floor surfaces. It is fully optimized for seamless use in popular 3D engines such as Blender Unreal Engine and Unity making it an excellent choice for digital art game design and architectural visualization projects. For optimal realism it is recommended to carefully adjust the UV scale to match the specific tile size desired in the scene and to fine-tune roughness values to simulate different wear conditions—from newly installed terracotta flooring to weathered rustic surfaces. This approach enhances the authenticity and visual depth of any interior or exterior floor blending the timeless charm of old terracotta tiles with modern digital rendering techniques.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.