Encaustic Cement Tile Geometric Pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Encaustic Cement Tile Geometric Pattern

IDencaustic-cement-tile-geometric-pattern
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The encaustic cement tile geometric pattern texture is expertly designed to replicate the authentic materials and composition found in traditional encaustic cement tiles celebrated for their rich blend of mineral-based cement finely ground aggregates and natural pigments. The base substrate consists of a durable cementitious mixture enhanced with mineral fillers and organic binders forming a dense yet slightly porous surface that reflects the natural weathering and handcrafted quality of genuine tiles. Colorfast oxide pigments integrated into the mixture produce the distinctive and vibrant geometric patterns typical of encaustic tile artistry. The surface finish exhibits a matte appearance with subtle roughness highlighting the tactile relief and micro-texture inherent to cement and ceramic-tile materials while preserving a natural non-reflective aesthetic that enhances realism in 3D environments.

This seamless encaustic cement tile geometric pattern texture is optimized for high-resolution use supporting up to 8K detail to deliver exceptional clarity for both close-up renders and expansive surfaces. It includes finely tuned PBR channels that accurately represent the material’s physical properties: the Base Color/Albedo map captures the precise pigment variations and mineral tones while the Normal and Height/Displacement maps emphasize the subtle surface relief and microstructural depth characteristic of cementitious tiles. Roughness and Ambient Occlusion maps simulate the nuanced surface wear and shadowing effects caused by natural aging and environmental exposure maintaining depth without artificial gloss. The Metallic channel remains minimal consistent with the non-metallic ceramic and cement composition ensuring realistic light interaction across various rendering engines. This tileable encaustic cement tile geometric pattern texture integrates seamlessly into Blender Unreal Engine and Unity workflows making it an ideal choice for architectural visualization real-time scenes and cinematic 3D previews.

For optimal results it is recommended to maintain uniform UV scaling to preserve the integrity and natural proportions of the geometric design preventing distortion during texture application. Adjusting the roughness map allows for simulation of different degrees of surface wear or subtle gloss which can enhance realism depending on lighting conditions and material aging. Utilizing the height or displacement map adds tactile depth and relief to the surface particularly effective in close-up shots or when employing parallax effects further enhancing the visual impact of the encaustic cement tile geometric pattern texture. This approach balances high visual fidelity with efficient performance making this AI texture encaustic cement tile geometric pattern a versatile and reliable resource for detailed ceramic-tile textures across diverse 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.