Wood Look Porcelain Planks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Look Porcelain Planks

IDwood-look-porcelain-planks
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The wood look porcelain planks texture is an expertly crafted AI-generated seamless surface designed to authentically replicate the natural appearance and complex grain structure of wooden planks while leveraging the superior durability and low porosity of porcelain as its base substrate. This texture simulates the fine fiber orientation and subtle wood grain patterns typical of real timber achieved by fusing mineral and ceramic binders that form a hard weather-resistant composite. The surface finish captures the polished yet tactile quality of porcelain planks inspired by wood enhanced through carefully applied colorants such as iron oxide pigments and organic dyes that produce warm natural wood tones and rich brown hues. The result is a highly realistic wood look porcelain planks texture that balances organic detail with the resilience and longevity of ceramic materials.

Detailed across all essential PBR channels this tileable wood look porcelain planks texture features a richly nuanced BaseColor/Albedo map that captures authentic color variations and intricate grain patterns. The Normal map conveys subtle surface relief emphasizing plank edges and the tactile fiber structure while the Roughness channel defines the polished yet textured porcelain finish providing a natural light diffusion. The Metallic channel remains minimal reflecting the non-metallic ceramic composition and Ambient Occlusion enhances depth perception by accentuating plank joints and surface crevices. Additionally the Height/Displacement map introduces convincing micro-topography and depth variation perfect for enhancing parallax effects and elevating realism in 3D renders. Available in ultra-high resolution up to 8K this seamless wood look porcelain planks texture ensures crisp detail and flawless tiling across extensive surfaces making it ideal for real-time applications and cinematic renders in Blender Unreal Engine and Unity.

Optimized for versatile use this AI texture wood look porcelain planks material is well suited for architectural visualization game environments and detailed material studies where realistic wood textures are essential. For best results adjusting the UV scale is recommended to maintain an optimal balance between detail density and repetition visibility especially on large surfaces where realism is critical. Fine-tuning roughness values and normal map intensity according to your scene’s lighting conditions will also help ground the material naturally reinforcing the authentic wood-inspired porcelain surface under varying illumination. By integrating this high-quality tileable wood look porcelain planks texture into your workflow you can efficiently enhance the visual fidelity of wood-textured surfaces with confidence and ease supported by a real-time 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.