Ornate Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Glazed Ceramic Tile Texture Seamless

Texture Info

IDornate-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The ornate glazed ceramic tile texture seamless high resolution up to 8ktexture is expertly crafted to replicate the complexity and beauty of traditional ceramic-tile surfaces. At its core, this texture is based on a finely mineralized ceramic substrate, primarily composed of silicate minerals fused under extreme heat to form a durable, dense base. This ceramic foundation exhibits subtle natural porosity and grain orientation, which contribute to the tile’s authentic tactile feel and structural consistency. The surface is coated with a smooth, vitreous glaze—a glass-like layer achieved by carefully applying a fusion of silicate minerals and metal oxide pigments. This glaze not only enriches the tile’s intricate ornate patterns with vibrant and varied coloration but also provides a polished, reflective finish that enhances durability and weather resistance. The interplay of fine mineral grains, pigment distribution, and the glaze’s glossy surface creates a balanced texture that is both visually rich and physically accurate, embodying the essence of high-quality ceramic-tile textures designed for realistic 3D preview and rendering workflows.

In physically based rendering (PBR) workflows, this tileable ornate glazed ceramic tile texture seamless high resolution up to 8k excels in delivering detailed visual fidelity across all essential material maps. The BaseColor or Albedo map captures nuanced pigment variations and subtle shading from the applied glaze and underlying ceramic body, ensuring vibrant and true-to-life coloration. The Normal map encodes delicate surface undulations, including fine micro-details and fired ceramic imperfections, which add depth and realism to 3D models. The Roughness map reflects the glaze’s varying glossiness, allowing precise control over light scattering and specular highlights to simulate anything from a soft matte finish to a high-gloss polished surface. The Metallic map remains minimal, consistent with the non-metallic nature of ceramic materials. Ambient Occlusion enhances shadowing in the ornate recesses and crevices, amplifying perception of depth, while the Height or Displacement map faithfully reproduces the tile’s raised and recessed patterns, adding tactile dimension that significantly boosts realism in architectural and environment renders.

Rendered at an impressive 8K resolution, this ai texture ornate glazed ceramic tile texture seamless high resolution up to 8k is optimized for seamless integration into popular 3D software environments such as Blender, Unreal Engine, and Unity. This high resolution ensures exceptional clarity and detail, suitable for both close-up interior surfaces and expansive exterior facades without visible tiling or repetition artifacts. To achieve the best results, it is recommended to maintain a uniform UV layout to prevent distortion of the intricate ornamental patterns. Additionally, fine-tuning the Roughness map can effectively modulate the glaze’s reflectivity, enabling customization from subtle sheen to mirror-like gloss. Leveraging the Height or Displacement maps further enhances the three-dimensional feel, bringing unparalleled depth and tactile quality to your ceramic-tile textures, thus elevating the overall realism and visual impact in your 3D preview and final renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.