Vintage Ceramic Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Vintage Ceramic Tile Texture

IDvintage-ceramic-tile-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Vintage Ceramic Tile Texture collection offers a meticulously crafted series of seamless digital materials that authentically replicate the composition and aesthetic of classic ceramic tiles perfect for enhancing kitchen backsplashes and bathroom surfaces with a nostalgic vintage appeal. Traditionally these tiles are composed of a mineral ceramic base formed from refined clays which are shaped and fired at high temperatures to ensure long-lasting durability and a slightly porous structure that contributes to their characteristic texture. Within the tile matrix adhesives and binders work to maintain cohesion and structural stability while subtle grain orientation and natural weathering effects introduce depth and a sense of aged realism. The surface finish typically features a glassy glaze infused with metal oxide pigments creating the distinctive muted yet richly colored patterns synonymous with vintage ceramic design. This glaze can range from softly polished to gently matte capturing the tactile qualities and natural imperfections of retro tile surfaces and enhancing the overall charm and authenticity of rustic and classic interior designs.

These PBR textures are crafted at an ultra-high resolution of up to 8K allowing for exceptional detail and material accuracy across all relevant texture channels. The BaseColor/Albedo maps vividly convey the intricate pigment distribution and subtle color variations that define vintage ceramic patterns while Normal maps reproduce delicate surface relief such as glaze cracks embossments and the fine grain of the ceramic body. Roughness maps differentiate between the smooth reflective glaze and the more textured weathered grout lines providing realistic glossiness variations. The Metallic channel is intentionally minimal to reflect the non-metallic nature of ceramic tiles while Ambient Occlusion maps add depth by emphasizing shadowed grout and crevice areas. Height/Displacement maps enable realistic parallax effects by accurately representing the raised edges and surface undulations of the tiles. This comprehensive channel setup ensures seamless integration into architectural visualization projects within Blender Unreal Engine and Unity where physically based rendering and realistic lighting are essential for immersive kitchen and bathroom environments.

For best results when applying these vintage ceramic tile textures it is recommended to carefully adjust the UV scale to match the tile dimensions realistically within your 3D scene preventing overly repetitive or unnatural patterning. Additionally fine-tuning the roughness values allows you to simulate various glaze finishes—from high-gloss reflective backsplashes typical of kitchen settings to the softly diffused worn surfaces often found in vintage bathroom tiles. The seamless nature of this collection ensures that these textures tile flawlessly without visible seams or edges making them ideal for extensive virtual surfaces that demand both visual appeal and material authenticity. Whether used to elevate retro-style kitchen cabinetry or classic bathroom walls these ceramic tile textures provide a timeless design element with professional-grade detail versatility and a true-to-life representation of vintage tile materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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