Natural Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Glazed Ceramic Tile Texture Seamless

Texture Info

IDnatural-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This natural glazed ceramic tile texture seamless high resolution up to 8ktexture faithfully represents the intricate material characteristics of traditional ceramic tiles while benefiting from advanced AI-generated precision. The core substrate consists of a dense ceramic body primarily composed of refined clay minerals, carefully fired to ensure exceptional durability and minimal porosity. This dense ceramic base is bonded with vitreous glazes, forming a smooth, glass-like surface finish that delivers a polished yet subtly irregular appearance, enhancing the tactile realism of the tile. The glaze incorporates mineral oxide pigments, which create natural color variations and gentle tonal shifts across the tile surface, reflecting the organic complexity found in authentic ceramic-tile textures. The firing process further imparts a controlled hardness and weather-resistant quality, preserving the tile’s integrity and visual appeal over time.

Within the seamless natural glazed ceramic tile texture seamless high resolution up to 8k, these material and compositional qualities are meticulously captured across multiple PBR channels. The BaseColor/Albedo map reveals the glazed, slightly variegated coloration characteristic of high-quality ceramic finishes. The Normal map simulates fine surface undulations and the subtle thickness variations of the glaze, while the Roughness map is calibrated to reflect the semi-glossy, reflective nature of the vitreous coating. The Metallic channel remains near zero, consistent with the non-metallic ceramic material, whereas the Ambient Occlusion enhances subtle crevices between tiles, providing realistic shadowing and depth. Height or Displacement maps gently model tile edges and surface relief, contributing to enhanced depth perception and parallax effects in 3D renders.

Designed as a tileable natural glazed ceramic tile texture seamless high resolution up to 8k, this asset integrates seamlessly into 3D workflows and supports major platforms including Blender, Unreal Engine, and Unity. Its ultra-high resolution, reaching up to 8K, ensures crisp detail retention even in extreme close-ups, making it ideal for cinematic renders, architectural visualizations, and real-time 3D preview applications. For best results, it is advised to maintain consistent UV scale across ceramic-tile assets to avoid stretching and to fine-tune the roughness parameter to adapt the glaze’s reflective qualities to varied lighting environments. Adjusting the height or displacement maps can further enhance surface depth, adding realism to interactive scenes and detailed renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.