Seamless Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Glazed Ceramic Tile Texture Seamless

Texture Info

IDseamless-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless glazed ceramic tile texture, rendered in high resolution up to 8K, offers a meticulously crafted surface ideal for enhancing ceramic-tile materials in 3D workflows. The base substrate is a dense, mineral-rich ceramic, combining finely ground clays and natural aggregates that form a robust, low-porosity structure. The glaze layer, composed of silica and colorant oxides, provides a smooth, polished finish with subtle variations in gloss and translucency, reflecting authentic ceramic craftsmanship. The binders and adhesives used in the ceramic matrix ensure durability and resistance to weathering, while the finely controlled firing process produces a vibrant, consistent coloration that translates naturally across the texture’s BaseColor (Albedo) channel. This results in a clean, repeatable pattern free from visible seams or distracting artifacts.

Within the PBR framework, the Normal map captures the delicate surface undulations and the slight depth variations of the glazed tile edges, enhancing the tactile realism without overpowering the smooth finish. The Roughness channel expertly balances the glossy glaze with faint matte areas, replicating the light diffusion typical of real-world ceramic surfaces. No metallic properties are present, consistent with ceramic’s non-metal nature, while the Ambient Occlusion highlights subtle crevices and grout lines for added depth. The Height or Displacement map subtly emphasizes tile relief, providing an extra layer of dimensionality, especially beneficial for close-up renders or parallax effects in real-time engines.

Designed to accelerate ceramic-tile workflows, this AI-generated texture scales elegantly across large surfaces and integrates seamlessly with popular 3D engines such as Blender, Unity, and Unreal Engine, requiring minimal setup. Its tileable nature ensures flawless repetition, making it perfect for cinematic renders, architectural visualizations, and level dressing in both real-time and offline contexts. For optimal results, adjusting the roughness intensity to match your scene’s lighting setup is recommended, helping maintain a grounded, realistic appearance without sacrificing clarity or introducing repetitive patterns. Additionally, fine-tuning the UV scale can enhance the perceived tile size and balance detail density, ensuring the texture complements a wide range of project requirements.

This seamless glazed ceramic tile texture offers a tileable seamless high resolution up to 8k, featuring ceramic-tile textures with an AI texture seamless glazed ceramic tile texture seamless high resolution up to 8k design that ensures a realistic 3D preview and precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.