The Decorative Glazed Ceramic Tile Texture Seamless high resolution up to 8k is a meticulously crafted material designed to replicate the intricate characteristics of glazed ceramic tiles. This texture features a ceramic base substrate composed primarily of refined mineral clays, fused and vitrified through high-temperature firing to achieve a dense, durable surface. The glaze layer adds a smooth, glossy finish, resulting from silica-based glassy coatings that seal the tile’s pores and imbue it with its distinctive sheen and subtle color variations. Colorants such as metal oxide pigments are embedded within the glaze, producing vibrant yet natural hues while enhancing surface depth and variation. The material’s low porosity and weather-resistant qualities are evident in its stable appearance, with minimal surface wear or discoloration over time.
Within the PBR workflow, this texture’s BaseColor (Albedo) channel captures the nuanced color gradients and gloss typical of glazed ceramic, balancing bright highlights with softly shadowed recesses. The Normal map defines fine surface undulations and subtle glaze imperfections, adding realistic light interaction and depth. Roughness values reflect the polished, semi-reflective nature of the glazed finish, varying slightly to simulate minor surface irregularities without overly diffusing reflections. The Metallic channel is minimal or absent, as ceramic tiles are non-metallic by nature. Ambient Occlusion enhances small crevices and grout lines for added realism, while the Height/Displacement map conveys slight elevation differences between individual tiles and surface texture, useful for enhancing parallax effects in real-time engines.
Optimized for seamless tiling, this tileable decorative glazed ceramic tile texture seamless high resolution up to 8k is perfect for covering extensive surfaces without visible repetition or artifacts, ideal for architectural visualization, environment art, and quick look development. Its high resolution ensures crisp detail even at close camera distances, compatible with Blender, Unreal Engine, and Unity out of the box. For practical application, adjusting the UV scale to match the real-world tile size and fine-tuning roughness values can greatly improve realism, especially when combined with subtle ambient occlusion and a gentle normal map overlay to break up uniformity without oversharpening the surface.
This AI-generated decorative glazed ceramic tile texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed ceramic-tile textures and a 3D preview for precise material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
