Ceramic Tile PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ceramic Tile PBR Texture

IDceramic-tile-pbr-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic tile PBR texture is meticulously crafted to replicate the intricate materials and composition typical of high-quality ceramic tiles used in both flooring and wall applications. At its core the texture represents a mineral-rich ceramic substrate primarily composed of refined clay blended with natural binders and adhesives that ensure structural cohesion and long-lasting durability. Embedded within this base are fine aggregates that create a subtle grain orientation and slight porosity which influence the way light interacts with the tile surface offering a balance between smoothness and natural texture. The polished surface finish is enhanced by carefully layered oxide-based pigments delivering a vivid geometric pattern characterized by consistent coloration and depth. This combination of natural ceramic elements with sophisticated design features creates a realistic and visually engaging material ideal for architectural visualization and realistic rendering projects.

In the physically based rendering (PBR) workflow these material characteristics are accurately conveyed through multiple texture channels to achieve photorealism. The BaseColor (Albedo) channel presents the tile’s sharp geometric pattern with precise pigment distribution and color fidelity. The Normal map simulates the fine surface relief and grain orientation adding tactile depth and enhancing how light plays across the floor or wall surfaces. Roughness maps control light reflection emphasizing the polished finish while replicating the subtle light diffusion caused by the tile’s slight porosity. Since ceramic is non-metallic the Metallic channel remains minimal or neutral while the Ambient Occlusion channel adds shadow definition around edges and grout lines reinforcing spatial depth and realism. Height or Displacement maps introduce subtle surface irregularities boosting the three-dimensional feel especially in close-up renders.

With an ultra-high 8K resolution this ceramic tile texture is optimized for seamless tiling and is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity. It is suitable for both interior and exterior architectural surfaces providing a versatile solution for enhancing floors walls and other feature elements in design projects. To achieve the best visual results it is recommended to adjust the UV scale carefully to maintain the geometric pattern’s natural proportions relative to the scene while fine-tuning the roughness parameter can help match different lighting conditions—lower roughness values for glossy indoor flooring or slightly increased roughness for exterior walls where weathering effects are present. This texture offers a highly realistic and adaptable material that elevates any architectural or game environment with authentic ceramic surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.