Fantasy Storm Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fantasy Storm Cloud Seamless Texture

IDfantasy-storm-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fantasy Storm Cloud Seamless Texture is a meticulously crafted tileable ai texture designed to evoke the ethereal complexity of storm clouds in a fantasy setting. Composed to simulate the intricate layering and organic flow of vaporous formations this texture harnesses a base substrate reminiscent of soft diffused mineral particulates suspended in the atmosphere blended with subtle polymer-like binders that provide cohesion and smooth transitions within the visual pattern. The texture’s composition features fine-grained aggregates with a natural orientation that mimics turbulent air currents resulting in a dynamic yet stable cloudscape effect. Its surface finish appears matte with a slightly brushed softness lending a realistic atmospheric depth without metallic or glossy reflections while the colorants utilize a palette of muted grays and soft blues enhanced by gentle oxide layers to simulate the interplay of light and shadow typical of stormy skies.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) captures the nuanced gradient of storm clouds showing subtle variations in tone and hue that suggest density and volume. The Normal map introduces delicate relief and swirling airflows adding depth and realism to the otherwise flat texture while the Roughness channel is finely tuned to reflect the diffuse non-reflective nature of cloud matter avoiding unwanted shine. The Metallic channel remains neutral reinforcing the organic and non-metallic character of clouds. Ambient Occlusion enhances shadowed crevices and denser cloud pockets amplifying the three-dimensional feel and the Height/Displacement map supports gentle parallax effects allowing for more immersive layering when used in engines like Blender Unity or Unreal Engine. This results in a seamless fantasy storm cloud seamless texture that scales elegantly across large surfaces without visible seams or repetitive artifacts.

Boasting a high resolution of up to 8K this seamless fantasy storm cloud seamless texture integrates effortlessly into diverse workflows from architectural visualization and immersive game environments to product mockups and interior staging supporting various file formats such as PNG and WEBP for broad compatibility. Its design ensures minimal setup time making it ideal for artists and developers aiming to achieve a realistic cloudy atmosphere quickly. For optimal results it is recommended to adjust the roughness intensity to match your scene’s lighting rig and to experiment with UV scale to balance detail visibility and tiling repetition. Additionally subtle tuning of height or parallax parameters can enhance depth perception grounding the material naturally within any 3D preview or real-time engine.

This tileable fantasy storm cloud seamless texture features a detailed AI texture that captures realistic clouds textures with a PBR appearance ideal for enhancing immersive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.