Transparent Stratus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Stratus Seamless Texture

IDtransparent-stratus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Stratus Seamless Texture is a meticulously crafted tileable AI-generated material designed to represent delicate stratus cloud formations with exceptional clarity and realism. This texture’s base substrate emulates a lightweight organic polymer layer that subtly diffuses light creating a soft semi-transparent appearance reminiscent of thin mist or cloud veils. The composition includes fine fibrous aggregates that simulate the wispy layered nature of stratus clouds combined with a naturally uneven grain orientation that enhances depth and realism. Its surface finish is smooth yet slightly matte avoiding harsh reflections while preserving a natural translucency highlighted by carefully balanced pigments that provide a clean pale color palette typical of overcast skies. The texture’s porosity and subtle weathering effects contribute to a believable atmospheric volume without compromising its seamless repeatability across large surfaces.

In physically based rendering workflows this tileable transparent stratus seamless texture excels by offering detailed control across multiple PBR channels. The BaseColor or Albedo map presents soft gradients of muted whites and grays with minimal saturation capturing the translucent stratus cloud essence. The Normal map encodes delicate low-amplitude undulations and fibrous patterns that simulate subtle air currents and cloud layering adding dimensionality without overpowering the softness. Roughness is calibrated to a moderate level ensuring a diffused reflection that mimics light scattering through thin vapor layers. The Metallic channel remains near zero reflecting the non-metallic nature of cloud material while Ambient Occlusion gently enhances shadowing within folds and overlaps reinforcing volume. Height or Displacement maps provide minimal elevation changes to support parallax effects and subtle depth when used with advanced shaders preserving the seamless quality across UV tiled surfaces.

Rendered at an ultra-high resolution of up to 8K this seamless transparent stratus seamless texture is optimized for demanding applications in real-time engines like Blender Unreal Engine and Unity. Its clean repeatable pattern scales elegantly across extensive 3D environments—ideal for architectural visualization immersive game worlds product mockups and interior staging where realistic atmospheric effects are essential. This texture’s design ensures predictable artifact-free results when tiled enabling effortless integration into complex scenes. A practical tip for users is to fine-tune the roughness channel intensity based on your scene’s lighting conditions to maintain a natural diffuse glow without losing cloud softness or adjust UV scale carefully to avoid repetitive patterns while preserving the illusion of expansive stratified clouds.

The AI-generated transparent Stratus seamless texture offers realistic clouds textures with a detailed PBR appearance allowing for an accurate 3D preview of atmospheric materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.