Clear Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Cloud Seamless Texture

IDclear-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Clear Cloud Seamless Texture is a meticulously designed material that captures the organic intricacies of natural cloud formations with exceptional precision. This tileable clear cloud seamless texture is crafted from a virtual substrate that mimics the soft ethereal quality of vaporous organic matter suspended in the atmosphere. The texture’s base color channel reflects subtle gradations of white and light gray pigments producing a translucent airy effect reminiscent of cumulus or cirrus cloud layers. Its normal map enhances micro-detail by simulating the delicate billowy surface undulations and fiber-like wisps found in real clouds while the roughness channel balances smooth and diffused reflections to preserve the soft matte appearance without harsh highlights. The metallic channel remains minimal as clouds naturally lack metallic properties ensuring realism. Ambient occlusion subtly deepens shadowed crevices to reinforce volume and depth and the height/displacement map adds convincing parallax effects that respond dynamically to lighting and camera angles enhancing three-dimensionality in real-time renders.

Engineered for modern 3D pipelines this seamless clear cloud seamless texture excels at maintaining clarity and cohesion even when applied to large UV islands supporting high-resolution details up to 8K. Its carefully curated composition ensures consistent visual quality across Blender Unreal Engine and Unity workflows making it ideal for real-time scenes cinematic renders level dressing and material studies. The texture’s seamless tiling capability allows for repetition without visible seams or pattern disruption providing predictable and repeatable results in diverse projects. By prioritizing micro-detail and structural consistency through an AI-powered production pipeline this texture delivers a convincing production-ready finish that enhances atmospheric environments and volumetric effects.

For optimal results it is recommended to match texel density uniformly across your assets to minimize texture stretching and maintain the natural flow of cloud formations. Adjusting the roughness channel can help fine-tune the soft reflectivity to suit different lighting scenarios while subtle scaling of the height/displacement map adds dynamic parallax that enriches depth perception without overwhelming the scene. Whether used as a diffuse overlay or integrated within physically based rendering workflows this cloud texture elevates your visual storytelling with clarity and realism making it an invaluable resource for any project requiring believable sky or atmospheric effects.

The AI-generated clear cloud seamless texture offers a highly detailed realistic clouds texture with precise PBR properties enhanced by a 3D preview to ensure accurate material composition and surface appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.