Heavy Cirrus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Heavy Cirrus Seamless Texture

IDheavy-cirrus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Heavy Cirrus Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the intricate patterns and subtle variations found in dense cirrus cloud formations. This texture simulates a natural mineral-organic composite surface where the base substrate resembles fine fibrous mineral layers interwoven with organic haze-like filaments. Its composition reflects a delicate balance between semi-translucent binder elements and dispersed micro-aggregates that mimic airborne moisture particles creating an authentic cloud-like appearance. The texture’s surface finish appears soft and matte with a gentle diffusion of light that echoes the diffuse scattering characteristic of high-altitude cirrus clouds. Colorants are predominantly cool whites and pale grays enhanced with subtle blue and silver oxide layers to impart depth and atmospheric realism.

In PBR terms the BaseColor/Albedo map captures the nuanced tonal shifts and cloud density variations providing a soft gradient of light to mid-gray hues. The Normal map conveys the delicate fibrous grain orientation and subtle surface undulations adding lifelike depth to the flat texture. Roughness values are carefully modulated to reflect the texture’s matte non-reflective quality avoiding any glossy highlights while maintaining natural light diffusion. The Metallic channel remains minimal to nonexistent consistent with an organic non-metallic surface. Ambient Occlusion enhances the perception of volume within the fibrous network emphasizing shadowed crevices and soft folds. Height and Displacement maps subtly suggest the layered stratification and gentle billowing typical of cirrus clouds enabling enhanced parallax effects in 3D rendering applications.

Rendered at up to 8K resolution this tileable heavy cirrus seamless texture excels in preserving crisp detail across expansive surfaces without visible repetition making it ideal for architectural visualization immersive game environments realistic product mockups and sophisticated interior staging. It is fully optimized for seamless integration and immediate use within Blender Unity and Unreal Engine streamlining your creative workflow and iteration speed. For best results consider adjusting the UV scale to balance between fine detail and overall pattern readability and apply a subtle ambient occlusion pass combined with a light normal map to enrich surface complexity without introducing harsh edges or oversharpening artifacts.

The AI-generated heavy cirrus seamless texture offers a highly detailed and realistic clouds textures composition with a seamless heavy cirrus seamless texture design ideal for PBR materials and accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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