Seamless 3d texture pbr 8k feathery cirrus cloud wisps surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k feathery cirrus cloud wisps surface

Texture Info

IDseamless-3d-texture-pbr-8k-feathery-cirrus-cloud-wisps-surface
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8K resolution masterfully captures the ethereal beauty of feathery cirrus cloud wisps drifting gracefully across a sky backdrop. The material composition mimics the delicate organic structure of high-altitude cirrus clouds, where fine, fibrous ice crystal formations create airy vapor trails and soft-edged contours. These subtle cloud drift patterns are rendered with meticulous attention to surface porosity and translucency, simulating the natural light scattering and translucence found in thin, wispy cirrus layers. The base substrate effect reflects an ultra-light, almost vaporous polymer-like surface, enhanced with translucent binders that replicate the cloud’s ethereal, semi-transparent quality. The texture’s smooth gradient backgrounds and neutral lighting conditions provide an adaptable albedo channel perfect for photorealistic sky atmospheres in 3D environments.

Within the PBR workflow, this texture’s BaseColor/Albedo channel presents soft, muted whites and pale blues, echoing the subtle pigment variations seen in natural cloud formations. The Normal map emphasizes the fine fibrous structure and gentle undulating contours characteristic of cirrus wisps, offering realistic surface detail without harsh edges. Its Roughness channel is tuned to reflect a predominantly matte finish with soft highlights, mimicking the diffused light interaction typical of vaporous cloud surfaces, while the Metallic map remains minimal to non-existent, aligning with the organic non-metallic nature of cirrus clouds. Ambient Occlusion enhances the depth of overlapping cloud wisps, adding subtle shadowing that accentuates volumetric layering. Height/Displacement maps provide gentle surface undulations, perfect for subtle parallax effects that bring additional depth to atmospheric renders.

Designed to integrate seamlessly with Blender, Unreal Engine, and Unity, this texture is optimized for high fidelity, real-time rendering workflows, making it ideal for creating realistic high-altitude atmospheric layers in game environments, simulations, or cinematic skyboxes. The seamless tiling ensures smooth repetition across large UV spaces, while the 8K resolution guarantees exceptional detail even under close inspection. For best results, it is recommended to adjust the UV scale to maintain the delicate wispy patterns’ natural proportions and to fine-tune the roughness channel to balance between soft cloud diffusion and subtle specular highlights. This texture is a versatile and highly realistic solution for artists aiming to replicate the light, airy characteristics of cirrus cloud wisps in their 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.