Transparent Mist Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Mist Seamless Texture

IDtransparent-mist-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Mist Seamless Texture is an AI-generated tileable texture crafted to emulate a delicate translucent mist layer that effortlessly integrates into modern 3D materials and environments. Its composition suggests a fine almost ethereal mineral substrate with subtle fibrous and particulate elements dispersed throughout creating a naturally diffuse surface with soft cloud-like gradations. The texture’s base color channel captures gentle off-whites and pale grays simulating the subtle color shifts found in mist and fog while the normal map delivers a lightly undulating surface finish that mimics the microscopic irregularities of moisture-laden air particles settling on a matte semi-transparent surface. Roughness is finely tuned to a moderate level ensuring a soft non-reflective appearance without losing clarity while the metallic channel remains flat reflecting the organic and non-metallic nature of mist. Ambient occlusion subtly enhances depth by emphasizing the micro-shadows within the wispy texture and the height map provides minimal displacement enough to create a slight volumetric feel without introducing harsh edges or breaks in continuity.

Designed for high-resolution workflows with up to 8K detail this seamless transparent mist texture maintains cohesion and clarity even when applied to large UV islands making it ideal for use in quick look development environment art architectural visualization and concept prototyping. Its seamless tiling capability ensures that the mist effect can be repeated endlessly without visible seams or repetitive artifacts a common challenge in auto-generated materials. Compatible out-of-the-box with Blender Unity and Unreal Engine it supports real-time 3D previews and accelerates iteration loops by providing a stable and visually consistent layer of atmospheric detail that enhances cloud textures and foggy ambiance in any scene.

For optimal results it is recommended to combine this tileable transparent mist seamless texture with a subtle ambient occlusion pass and a light normal map to enrich surface breakup without oversharpening the delicate mist effect. Adjusting UV scale can help control the density of the mist ensuring it complements rather than overwhelms the underlying material. Additionally fine-tuning roughness levels allows for precise control over the softness and diffusion of light across the mist surface perfect for achieving a realistic immersive atmospheric look in both static renders and interactive 3D environments.

The ai texture transparent mist seamless texture offers a realistic clouds textures effect with a smooth seamless transparent mist seamless texture that enhances PBR material depth and visual complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.