Natural Cirrus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Cirrus Seamless Texture

IDnatural-cirrus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Natural Cirrus Seamless Texture is an AI-generated tileable material crafted to replicate the delicate wispy appearance of cirrus clouds with high fidelity. This texture simulates a natural cloud substrate combining subtle variations in translucency and fine-grained opacity to evoke the light airy quality typical of high-altitude cirrus formations. In terms of composition the texture suggests a semi-organic base with soft fibrous elements dispersed throughout resembling minute ice crystal aggregates that scatter light gently. The surface finish mimics a matte slightly diffused veil with minimal gloss contributing to a believable weathered atmospheric effect. Colorants are predominantly soft whites and pale grays with subtle gradients achieved through nuanced pigment layering that enhances depth and realism without overwhelming contrast. This balanced complexity translates seamlessly into PBR channels: the BaseColor/Albedo carries the soft tonal variations; the Normal map subtly encodes the fine textural undulations and wispy filament structures; Roughness is tuned to a medium-high range to maintain the diffuse soft look; Metallic remains near zero to reflect the non-metallic nature of clouds; Ambient Occlusion captures the delicate shadowing within the texture's folds; and Height/Displacement gently elevates the wispy strands for enhanced volumetric perception in 3D scenes.

Designed for modern workflows and optimized for large UV islands this seamless natural cirrus seamless texture maintains clarity and cohesion even at scales suitable for expansive skyboxes or detailed cloud layers. Its high-resolution output available up to 8K ensures crisp detail retention across various platforms including Blender Unreal Engine and Unity. This makes it an ideal choice for archviz game environments product visualizations and interior staging where realistic cloud textures enhance ambient lighting and atmospheric depth. The texture’s repeatable predictable tiling behavior allows it to be dropped directly into PBR material setups without visible seams accelerating production pipelines and improving consistency across assets. For the best visual integration it is recommended to keep UVs uniform and matched in texel density across all cloud assets to prevent texture stretching and distortion. Adjusting roughness slightly can help fine-tune the softness of the cloud edges while subtle height or parallax mapping can amplify the volumetric impression adding a dynamic sense of depth to scenes.

This AI-generated tileable natural cirrus seamless texture offers a realistic clouds texture with detailed PBR appearance ideal for 3D preview and material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.