This seamless 3D texture presents a photorealistic PBR 8K resolution depiction of a puffy stratocumulus cloud bank, meticulously crafted to capture the classic billowy and voluminous shapes characteristic of these natural cloud formations. The texture’s base composition mimics the soft, organic structure of cloud fluff, with subtle layering and density variations that emulate the natural fluffiness and airy volume of stratocumulus clouds. These details are reflected in the BaseColor/Albedo channel through carefully balanced neutral and soft white pigments that maintain a natural, matte finish without harsh shadows, while slight color gradations convey depth and subtle highlights. The Normal map enhances the intricate micro-variations in fluff shapes and edges, giving a believable three-dimensional feel to the cloud clusters and pockets.
The roughness channel is finely tuned to replicate the diffuse surface of clouds, avoiding any metallic or glossy effects, which aligns with the non-metallic, organic nature of stratocumulus formations. The Metallic channel is kept at zero to maintain the natural look of clouds, while the Ambient Occlusion map gently accentuates the volumetric depth between overlapping fluff pockets and layers, adding realism to complex cloud structures. Height and displacement maps are precisely calibrated to enhance the perception of volume and soft edges, enabling natural parallax effects in 3D environments without compromising the seamless tileability of the texture. This careful balance ensures the texture remains ideal for large-scale sky environments and environmental backgrounds, preserving detail even at close-up views.
Designed with modern PBR workflows in mind, this texture is fully compatible and Unreal, Blender, and Unity ready, offering an effortless integration into 3D scenes and renderings. The neutral flat lighting approach used in the texture’s creation preserves true albedo details, making it versatile for various lighting setups and compositing scenarios. To optimize usage, adjusting the UV scale to slightly increase the texture repetition can help maintain micro-variation without visible tiling, while fine-tuning roughness values in the shader can simulate different atmospheric conditions from clear skies to diffused sunlight.
Overall, this seamless 3D texture of a puffy stratocumulus cloud bank delivers a high-fidelity, naturalistic representation perfect for realistic sky and environmental renderings. Its advanced PBR channels, combined with 8K resolution clarity and seamless tiling, ensure maximum realism and flexibility across diverse 3D projects, making it an essential resource for artists and developers seeking authentic cloud textures in their visualizations and simulations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
