Seamless 3d texture pbr 8k of horizontal layering in altostratus clouds free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of horizontal layering in altostratus clouds

Texture Info

IDseamless-3d-texture-pbr-8k-of-horizontal-layering-in-altostratus-clouds
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8K resolution photorealistic visualization of horizontal layering found in altostratus clouds, meticulously crafted to replicate the natural composition and atmospheric depth of these broad, diffuse cloud formations. The texture simulates an organic base substrate resembling fine, semi-translucent water vapor layers bound by subtle atmospheric moisture gradients, creating a soft, diffused surface finish. Variations in opacity and soft diffusion mimic the natural porosity and layering of altostratus clouds, while subtle edge transitions and gentle gradations capture the delicate interplay of light and shadow without harsh contrasts. This results in a smooth, continuous surface ideal for sky backgrounds and environmental scenes requiring realistic cloud coverage with natural micro-variations that tile seamlessly over large areas.

From a materials and composition standpoint, this PBR texture encodes the intricate characteristics of altostratus cloud layering across all relevant channels. The BaseColor (Albedo) channel reflects muted, neutral tones typical of cloud masses, emphasizing soft whites and pale grays without saturation to maintain realism. The Normal map subtly defines the gentle undulations and horizontal stratification, adding depth without sharp relief. Roughness values are calibrated to simulate the soft diffusion of light through cloud moisture, avoiding glossy or metallic reflections, while the Metallic channel remains neutral to emphasize the organic, non-metallic nature of clouds. Ambient Occlusion enriches the layering effect by deepening the subtle shadows within overlapping cloud strata, enhancing volumetric depth. The Height/Displacement channel captures fine elevation changes to support parallax effects or displacement mapping, providing additional realism in 3D renders.

Designed for seamless integration, this texture is fully Unreal, Blender, and Unity ready, optimized to maintain crisp detail even when mapped over expansive skyboxes or environmental backdrops. The 8K resolution ensures that fine micro-variations and layering nuances remain sharp and lifelike at close and distant views alike. For practical use, it is recommended to adjust the UV scale to balance detail density with scene scale, and to fine-tune roughness settings to control how light diffuses across the cloud surface, enhancing the natural softness or emphasizing atmospheric depth depending on the environment. This approach makes it an excellent choice for artists and developers aiming to create immersive, realistic sky environments with convincing horizontal layering in altostratus cloud formations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.