Clear Mist Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Mist Seamless Texture

IDclear-mist-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Mist Seamless Texture is an AI-generated tileable texture crafted to emulate the delicate translucent quality of a fine mist settling over cloud formations. Its composition suggests a soft organic substrate reminiscent of vaporized moisture particles suspended in the air with no rigid or metallic elements resulting in a smooth almost ethereal surface finish. The texture’s subtle gradations and micro-detailing create the impression of light scattering through a semi-transparent fine-grained medium akin to a diaphanous polymer film or a lightly frosted glass surface. This effect is achieved through carefully balanced diffuse pigments and diffuse scattering within the BaseColor/Albedo channel while the Normal map captures gentle undulations that convey a soft natural grain orientation without harsh edges. The Roughness channel is finely tuned to reflect a matte dewy surface that diffuses light evenly avoiding specular highlights to maintain the illusion of mist. Metallic values remain minimal to nil reinforcing the organic non-metallic nature of the texture while Ambient Occlusion and Height maps add depth by emphasizing subtle shadowing and volumetric density typical of misty environments.

Designed at a high resolution of up to 8K this seamless clear mist seamless texture ensures exceptional clarity and cohesion even across large UV islands making it ideal for modern 3D pipelines in Blender Unity and Unreal Engine. Its seamless tiling capability guarantees that when applied to expansive surfaces or complex environmental assets the texture maintains visual continuity without visible borders or repetition artifacts. This makes it particularly suited for environment art architectural visualization quick look development and concept prototyping where realistic cloud textures and atmospheric effects are critical. The AI-driven pipeline that created this texture prioritizes structural consistency and micro-detail delivering a convincing production-ready result that blends naturally within diverse scene lighting scenarios.

When integrating the Clear Mist Seamless Texture into your materials consider adjusting the roughness and normal intensity parameters to better match your scene’s lighting rig and camera angle ensuring the misty effect remains grounded and believable. For optimal results scale the UV mapping to maintain the softness and subtlety of the texture’s microstructure preventing over-sharpening or pixelation at close range. This approach helps preserve the delicate interplay of light and shadow that characterizes clear mist and clouds textures enhancing realism in your renders. By incorporating this texture into your material library you can accelerate your workflows and achieve faster iteration loops while maintaining high-quality visual fidelity and seamless integration across various digital content creation tools.

The tileable clear mist seamless texture offers a realistic PBR appearance with an ai-generated clear mist seamless texture design allowing for precise 3D preview and integration in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.