Dark Cumulus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Cumulus Seamless Texture

IDdark-cumulus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Cumulus Seamless Texture presents a meticulously crafted tileable surface inspired by the organic complexity of dense cloud formations. Its composition simulates a rich layered mineral substrate interwoven with fine fibrous aggregates that mimic the soft yet voluminous nature of cumulus clouds. The texture’s base is characterized by a subtle gradient of dark muted pigments resembling oxidized oxide layers providing depth and natural variation. This creates a visually cohesive surface that balances clarity with atmospheric softness. The texture’s surface finish is matte with a slight micro-roughness reflecting the delicate weathering and porosity typical of cloud-like materials while avoiding overly reflective or metallic appearances. This careful balance allows the Dark Cumulus Seamless Texture to maintain a realistic and immersive appearance across a variety of digital materials.

Within physically based rendering (PBR) workflows the Dark Cumulus Seamless Texture excels through its detailed channel mappings. The BaseColor/Albedo channel carries the nuanced dark tones and subtle color shifts integral to the cloud-inspired design while the Normal map introduces gentle undulations and volumetric surface breakup enhancing the perception of depth without harshness. The Roughness map is finely tuned to maintain a soft diffused reflection that mimics the scattering effect of light on cloud surfaces. The Metallic channel remains neutral to emphasize the organic non-metallic nature of the material. Ambient Occlusion adds localized shading to emphasize crevices and folds reinforcing the texture’s three-dimensional complexity. Height and Displacement maps contribute subtle elevation changes that enhance realism in close-up views and parallax effects especially when used in high-resolution applications.

Engineered at up to 8K resolution this seamless dark cumulus texture performs exceptionally well on large UV islands preserving detail and cohesion even under close inspection. It integrates seamlessly into modern pipelines proving compatible and optimized for real-time 3D environments such as Blender Unreal Engine and Unity. This asset is designed to minimize repetitive artifacts common in auto-generated textures ensuring stability and visual continuity across tiled surfaces. For practical application it is recommended to slightly reduce the UV scale when mapping to avoid excessive repetition and to combine the texture with a subtle ambient occlusion pass and a light normal detail overlay. Adjusting roughness parameters can further enhance surface realism by simulating the natural softness and scatter of light on cloud-like materials.

Ideal for architectural visualization game environments product mockups and interior staging the Dark Cumulus Seamless Texture enriches material libraries with a versatile high-quality cloud surface solution. Its carefully balanced composition and advanced PBR channel integration offer artists and designers a powerful tool to accelerate iteration loops and achieve photorealistic results straight out of the box.

The tileable dark cumulus seamless texture offers a realistic PBR appearance with ai texture dark cumulus seamless texture enhancements providing detailed clouds textures suitable for 3D preview applications and consistent material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.