Transparent Storm Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Storm Cloud Seamless Texture

IDtransparent-storm-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Storm Cloud Seamless Texture is an AI-generated material designed to replicate the complex interplay of light and shadow found within storm clouds rendered as a high-resolution tileable pattern ideal for 3D workflows. Composed of a diffuse gaseous substrate with subtle volumetric density variations this texture mimics the natural layering of moisture particles suspended in the atmosphere. The base color channel captures a nuanced blend of soft grays and transparent whites simulating the translucent qualities of storm clouds with delicate pigment gradients and diffuse scattering effects. Normal and height maps represent the intricate turbulence and billowy formations offering realistic surface breakup that enhances depth without harsh edges. The roughness channel is finely tuned to reflect the semi-matte appearance of storm clouds balancing light diffusion and slight specular highlights while the metallic channel remains neutral as these natural formations lack metallic elements. Ambient Occlusion subtly reinforces shadowed crevices within the cloud structure adding believable volume and contrast.

This seamless transparent storm cloud texture scales elegantly across large surfaces maintaining crisp detail up to 8K resolution making it well-suited for architectural visualization immersive game environments and photorealistic product mockups. Its weathered and organic feel is achieved through controlled noise and gradient blending that emulate natural porosity and soft edge transitions avoiding artificial repetition. The surface finish appears diffused and ethereal emphasizing the airy translucent nature of clouds without introducing hard or reflective surfaces. Designed for compatibility with leading 3D tools such as Blender Unity and Unreal Engine this AI texture integrates smoothly into PBR workflows accelerating iteration loops by delivering a clean repeatable pattern that requires minimal adjustment.

For optimal use it is recommended to combine this tileable transparent storm cloud seamless texture with subtle ambient occlusion and a light normal pass to enhance surface breakup and volume perception without oversharpening details. Adjusting the UV scale to moderate levels ensures the texture remains natural and avoids visual tiling artifacts when applied across expansive skyboxes or environmental backdrops. Fine-tuning roughness parameters can further control the diffuse lighting response making clouds appear softer or slightly more defined depending on scene requirements. This material offers a versatile photorealistic solution that balances artistic flexibility with technical precision ideal for any project requiring authentic high-quality clouds textures with a transparent stormy aesthetic.

The ai texture transparent storm cloud seamless texture offers a highly detailed transparent storm cloud seamless texture with realistic material properties and a 3D preview for enhanced visualization in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.