This seamless 3D texture presents an ultra-high-resolution PBR 8K depiction of soft, billowy cirrocumulus cloud fluffs, designed to capture the delicate and intricate nature of these high-altitude cloud cells. The base substrate is an organic, airy composition, visually represented through photorealistic layering that simulates the fluff’s natural volume and density. The texture’s rounded shapes and smooth, soft edges mimic the subtle porosity and light diffusion found in real cirrocumulus clouds. Fine surface finishes are rendered with neutral, flat lighting to ensure the BaseColor/Albedo channel reveals crisp, true-to-life color gradients without shadow interference, enhancing clarity and depth for realistic sky backgrounds and immersive 3D environments.
In terms of material composition, the texture’s PBR channels expertly convey the cloud fluff’s physical qualities: the Normal map emphasizes delicate volume shifts and rounded cell structures, while the Roughness channel captures the soft, diffuse reflection typical of natural clouds, avoiding any metallic sheen as confirmed by a zero Metallic value. Ambient Occlusion subtly enhances the layered cloud formations, adding realistic shadow depth within the continuous surface. The Height/Displacement map contributes to volume perception by defining the subtle layering and billowy contours, creating a convincing 3D effect when applied in Unreal, Blender, or Unity workflows. Micro-variations across the seamless tile ensure authentic, non-repetitive cloud coverage ideal for large-scale sky renderings and environment mapping.
Crafted with a focus on naturalistic detail and optimized for seamless tiling, this 3D texture is fully Unreal Blender ready and compatible with Unity, making it a versatile asset for artists and developers seeking to enhance their projects with realistic cloud atmospheres. For best results, adjusting the UV scale to fine-tune the apparent fluff size and slightly increasing roughness can help achieve an even softer, more diffused cloud appearance, while subtle height/parallax tweaks improve depth perception without compromising performance. This high-resolution, photorealistic cirrocumulus cloud fluff texture is perfectly suited for realistic sky backgrounds, cinematic visual effects, and immersive environmental simulations where natural softness and billowy forms are essential.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
