Seamless 3d texture pbr 8k puffy cumulus cottony cloud patches surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k puffy cumulus cottony cloud patches surface

IDseamless-3d-texture-pbr-8k-puffy-cumulus-cottony-cloud-patches-surface
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in striking 8K resolution meticulously renders the intricate surface of puffy cumulus clouds with soft cottony patches that evoke a natural and airy sky environment. The material’s base substrate conceptually mimics the organic fibrous structure of cloud formations imagined here as layered microscopic water vapor clusters bound together by atmospheric moisture adhesion. This organic “binder” creates the voluminous fluffy appearance while subtle variations in density and porosity produce natural highlights and shadows that capture the sunlit soft-edged qualities of isolated cumulus clouds drifting against a clear blue backdrop. The texture’s surface finish is matte with gentle translucency reflecting the non-reflective diffuse scattering of light typical of real cloud surfaces resulting in a balanced interplay between opacity and airy volume.

Within the PBR workflow this texture’s BaseColor/Albedo channel presents a neutral soft white-to-light gray gradient with delicate pigment variations simulating natural moisture concentration and light diffusion inside the cloud patches. The Normal map enhances the subtle three-dimensional volume and puffiness by simulating fine undulating surface details that emphasize the cottony texture without harsh edges. Roughness is carefully tuned to a mid-to-high range reflecting the soft diffuse light scattering with no metallic sheen as these clouds are inherently non-metallic and matte. The Metallic channel is set to zero consistent with organic non-metal surfaces while Ambient Occlusion subtly darkens recessed areas to enhance the perception of depth and volume. Height and Displacement maps enable realistic parallax and volume effects accentuating the soft contours and isolated formations of cumulus clouds when viewed at glancing angles.

This photorealistic 8K seamless PBR texture is optimized for use in Unreal Engine Blender and Unity facilitating realistic sky elements that integrate seamlessly into 3D scenes requiring subtle cloud outlines and natural drifting effects. The neutral lighting ensures compatibility with diverse lighting setups making it ideal for a variety of environmental designs. For practical application adjusting the UV scale to larger dimensions enhances the perception of vast expansive cloud formations while tuning roughness can simulate different atmospheric conditions—from bright sunlit skies to overcast softness. Additionally leveraging the Height map for parallax effects can greatly improve depth perception especially in first-person or aerial views adding a convincing sense of three-dimensional cloud volume in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.