Seamless 3d texture pbr 8k of puffy sunlit cumulonimbus core clouds free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of puffy sunlit cumulonimbus core clouds

Texture Info

IDseamless-3d-texture-pbr-8k-of-puffy-sunlit-cumulonimbus-core-clouds
CategoryClouds
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic PBR 8K resolution depiction of sunlit, puffy cumulonimbus core clouds, expertly crafted to capture the voluminous and towering nature of these storm formations. The base substrate of this texture mimics the organic complexity of dense cloud matter, composed of fine vapor aggregates that create a rich, soft volumetric appearance. Within the PBR workflow, the BaseColor or Albedo channel reflects subtle variations of bright whites and muted grays, enhanced by natural pigment diffusion that simulates sunlight filtering through the cloud’s dense core. The Normal map conveys intricate fluff and turbulence, adding realistic depth and curvature to the cloud surfaces, while the Roughness channel balances smooth sunlit highlights with areas of softer shadowed diffusion to replicate the cloud’s dynamic light scattering and opacity.*

Further material detail is expressed through the Ambient Occlusion, which accentuates the deep shadows in the cumulonimbus’ vertical growth zones, emphasizing the core’s powerful density and vertical layering. The Height or Displacement map subtly enhances the towering formations, allowing for convincing parallax effects that enrich the visual depth when rendered in real-time engines. The Metallic channel remains neutral, reflecting the non-metallic nature of the cloud substance, while the texture’s overall porosity and fluffiness are visually communicated through finely tuned roughness and normal variations. This careful balance preserves albedo detail and simulates realistic light diffusion, essential for high-quality weather visualization and dynamic sky environments.*

Designed for seamless tiling with natural micro-variations, this 3D texture is fully optimized and ready for immediate use in Blender, Unreal Engine, and Unity projects. Its ultra-high 8K resolution ensures crisp details even in close-up views, making it perfect for realistic storm cloud renders, atmospheric effects, and large-scale environmental simulations. For practical use, adjusting the UV scale to match the scene’s atmospheric scale and fine-tuning the roughness channel can help achieve a more natural integration with surrounding lighting conditions, enhancing the volumetric feel and visual depth of cumulonimbus cores. This seamless texture offers a versatile and highly detailed material solution for professional-level cloud shading and weather visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.