Seamless Storm Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Storm Cloud Seamless Texture

IDseamless-storm-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Storm Cloud Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the intricate composition and dynamic appearance of storm clouds. This texture embodies the organic complexity of cloud formations with a subtle interplay of light shadow and depth designed to accelerate workflows in modern 3D pipelines. Its base material simulates the soft semi-translucent nature of vaporous clouds resembling a delicate polymer-like substrate with varying densities that evoke porosity and atmospheric diffusion. The texture’s surface finish appears smooth yet textured capturing the natural layering and wispy fibers found in storm clouds enhanced by fine micro-detail that mimics the turbulent motion and volume of real cloud masses. Colorants are carefully blended using a range of cool grays and off-whites with hints of muted blues providing a naturalistic base color that adapts well to diverse lighting environments in digital scenes.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map reflects the nuanced tonal variations and subtle gradients characteristic of storm clouds ensuring a realistic diffuse response. The Normal map introduces fine surface undulations and volumetric depth simulating the cloud’s textured edges and internal structure without disrupting seamless tiling. Roughness is calibrated to balance softness and contrast offering a believable matte finish that avoids unnatural glossiness while preserving intricate highlights from light scattering. Metallic values remain minimal to null consistent with the non-metallic organic nature of clouds. Ambient Occlusion enhances shadowed crevices within the cloud formations adding depth and spatial coherence while the Height (Displacement) map subtly conveys volumetric puffiness for enhanced parallax effects in compatible engines. This texture excels at large UV islands maintaining clarity and cohesion even at 8K resolution making it ideal for high-fidelity archviz renders immersive game environments product mockups and interior staging projects.

Designed for seamless integration this texture works efficiently with Blender Unity and Unreal Engine requiring minimal setup to achieve professional results. To optimize appearance it is recommended to carefully match texel density across all cloud assets and maintain uniform UV scaling which prevents stretching and preserves the natural flow of the storm cloud patterns. Adjusting roughness parameters within your material editor can further refine the softness or sharpness of cloud edges to suit atmospheric conditions. This seamless storm cloud seamless texture is a production-ready versatile asset that enhances any 3D scene demanding realistic dynamic cloud visuals with ease and precision.

This tileable seamless storm cloud seamless texture features an AI-generated seamless texture with realistic clouds textures providing a detailed 3D preview for accurate PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.