Smooth Fog Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Fog Seamless Texture

IDsmooth-fog-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Fog Seamless Texture is an AI-generated tileable material designed specifically to enhance clouds textures and atmospheric effects in 3D workflows. At its core this texture simulates a fine diffuse fog layer with a smooth organic composition reminiscent of a soft polymer substrate blended with microscopic mineral particles. Its base substrate appears almost velvety and uniform while subtle aggregates create a delicate depth and natural variation without harsh contrasts. The colorants are muted consisting mainly of pale grays and off-whites producing a neutral foggy appearance that preserves consistent detail across vast surfaces. This seamless smooth fog texture is engineered to avoid common artifacts seen in auto-generated assets ensuring clarity and stability throughout tiled areas making it ideal for real-time scenes cinematic rendering level dressing and material studies.

In physically based rendering (PBR) channels the BaseColor/Albedo reflects a soft gradient of light grays and near-white tones that emulate fog density and translucence without overpowering color saturation. The Normal map introduces subtle surface undulations mimicking the gentle breakup and wisps found in natural fog layers adding dimensionality without sharp edges. Roughness is tuned to be moderately high providing a matte finish that diffuses light evenly avoiding any glossy reflections that would break the fog’s ethereal quality. The Metallic channel is effectively zero emphasizing the organic non-metallic nature of the texture. Ambient Occlusion subtly enhances crevices and denser fog pockets to improve depth perception while the Height/Displacement map offers minimal surface variation suitable for parallax effects that enrich realism without excessive distortion.

Rendered at up to 8K resolution this smooth fog seamless texture delivers exceptional detail and sharpness enabling you to cover vast areas in Blender Unity or Unreal Engine with predictable repeatable results. The texture’s seamless tiling ensures flawless continuity which is essential for large-scale cloud environments or atmospheric backdrops. For practical usage it is recommended to pair this texture with a subtle ambient occlusion and a light normal pass to enhance surface breakup gently. Adjusting the UV scale can help control the fog density and smoothness to fit specific scene requirements while fine-tuning roughness allows you to balance between soft diffusion and slight surface variations perfect for realistic volumetric cloud effects and cinematic skyboxes.

This tileable smooth fog seamless texture offers a highly detailed PBR appearance with a seamless smooth fog seamless texture ideal for 3D preview applications enhanced by AI texture smooth fog seamless texture integration for consistent material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.