This seamless 3D texture presents a photorealistic depiction of a soft, diffuse cirrostratus cloud veil rendered in stunning PBR 8K resolution. Designed to replicate the delicate, wispy cloud layers found in natural skies, this texture features subtle translucency and smooth gradients with soft edges that create a gentle, hazy atmospheric effect. The base substrate mimics an organic, semi-transparent fiber structure that simulates the fine, high-altitude ice crystals composing cirrostratus clouds. The material composition suggests a lightweight, porous matrix with minimal density, capturing the ethereal veil-like appearance, while the diffuse scattering is enhanced by carefully calibrated binders that imitate natural cloud diffusion without harsh shadows or abrupt transitions.
In terms of PBR channels, the BaseColor/Albedo map reflects soft whites and pale blues with slight variations in opacity to convey natural cloud thickness and translucency. The Normal map subtly enhances the illusion of micro-variations and soft billowing textures without sharp relief, maintaining an overall smooth finish. The Roughness channel is tuned to moderate values, balancing diffuse reflection and light scattering to simulate the gentle haze and soft edges characteristic of cirrostratus clouds. Metallic is kept minimal to zero, emphasizing the organic, non-metallic nature of the cloud veil. Ambient Occlusion softly accentuates the depth of denser cloud regions, while the Height/Displacement map offers fine height details for realistic parallax effects, perfect for enhancing environmental depth in 3D scenes.
Optimized for seamless tiling, this texture ensures continuous and natural cloud coverage with realistic micro-variations in opacity and haze, avoiding repetitive patterns and promoting immersive sky backgrounds. Its ultra-high 8K resolution guarantees crisp detail even in close-up renders, making it ideal for use in Blender, Unreal Engine, and Unity projects. For practical application, adjusting the UV scale to a larger value can help maintain the soft, expansive cloud veil effect without pixelation, while fine-tuning roughness can enhance the diffuse atmospheric glow to suit different lighting conditions. This texture is especially useful for creating natural sky environments, weather simulations, or subtle atmospheric overlays in photorealistic outdoor scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
