Transparent Cumulus Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Cumulus Seamless Texture

IDtransparent-cumulus-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Cumulus Seamless Texture is a meticulously designed tileable AI-generated texture that captures the soft organic complexity of cumulus clouds with exceptional clarity and subtlety. Crafted within the clouds category this texture simulates a translucent layered polymer-like substrate reminiscent of fine mist or vapor suspended in the atmosphere. Its base composition suggests a delicate interplay of microscopic airborne water droplets and light-scattering particles producing a semi-transparent effect that is ideal for creating naturalistic cloud formations in 3D environments. The texture's surface finish is smooth yet softly diffused avoiding harsh edges while maintaining distinct volumetric detail. Colorants are subtle relying on gentle white and light gray pigment diffusion with faint hints of blue undertones mimicking natural atmospheric scattering without overpowering the composition. This results in a balanced believable look that translates well across various lighting conditions and material workflows.

In physically based rendering (PBR) workflows this transparent cumulus seamless texture excels by offering high-resolution detail up to 8K ensuring crispness even on large UV islands common in architectural visualization environment art and concept prototyping. The BaseColor/Albedo channel conveys translucent white and soft gray tones with minimal saturation emphasizing clarity rather than opacity. The Normal map introduces subtle controlled noise patterns that simulate the gentle undulations and fluffiness of cloud surfaces without introducing harsh bumps. Roughness values are calibrated to produce a matte finish with slight variance enhancing realism by mimicking the diffuse scattering characteristic of real clouds. Metallic is uniformly zero reflecting the organic non-metallic nature of the material. Ambient Occlusion subtly enhances depth perception by shading crevices within the volumetric texture while Height/Displacement channels provide gentle surface breakup to enrich parallax effects without oversharpening details.

Designed for modern pipelines this tileable transparent cumulus seamless texture integrates seamlessly with Blender Unity and Unreal Engine supporting both PNG and WEBP formats for versatile usage. Its high-resolution output guarantees predictable and repeatable results making it ideal for fast look development and high-fidelity rendering. A practical tip for maximizing realism when using this texture is to combine it with a subtle ambient occlusion pass and a light normal map overlay which enhances surface breakup and volumetric depth without compromising its soft ethereal quality. Adjusting UV scale to moderate sizes prevents repetitive patterns and ensures natural cloud formations across expansive environments while fine-tuning roughness levels can help balance the interplay between light diffusion and shadow softness.

The ai texture transparent cumulus seamless texture offers a highly detailed transparent cumulus seamless texture that enhances clouds textures with realistic PBR appearance perfectly suited for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.