Stylized Fog Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Fog Seamless Texture

IDstylized-fog-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Fog Seamless Texture is a meticulously crafted tileable material designed to replicate the ethereal and soft qualities of fog within the clouds category. This texture emulates a semi-translucent organic polymer-like substrate with subtle wispy aggregates that convey a misty layered atmosphere. Its surface finish appears matte with a gentle diffusion resembling a delicate veil of vapor suspended in the air. The colorants consist of muted cool-toned pigments varying from pale grays to soft whites creating a natural gradation that enhances depth and volume. This composition results in a texture that maintains cohesion and clarity even across large UV islands making it an ideal choice for architectural visualization game environments product mockups and interior staging where atmospheric effects are essential.

In terms of physically based rendering (PBR) channels the Stylized Fog Seamless Texture excels with a high-resolution BaseColor/Albedo map capturing the nuanced color shifts and transparency typical of fog. The Normal map subtly defines the gentle undulations and soft swirls enhancing the sense of volume without harsh edges. Roughness is calibrated to a moderately high level reflecting the diffuse scattering of light through fog particles rather than any glossiness or metallic sheen which is minimal and essentially absent. Ambient Occlusion is finely tuned to preserve the light airy feel by avoiding heavy shadowing while the Height/Displacement map introduces slight volumetric depth simulating the dynamic layers and density variations found in natural fog. This careful balance ensures the texture performs with stability and clarity across modern 3D pipelines.

Built for seamless integration this tileable stylized fog seamless texture supports resolutions up to 8K providing exceptional detail and scalability for high-fidelity renders in Blender Unreal Engine and Unity with minimal setup. Its AI-generated design avoids repetitive artifacts common in auto-generated materials delivering smooth transitions that enhance realism in real-time 3D previews and final outputs alike. For optimal results it is recommended to maintain consistent UV scale across all assets to prevent stretching and to fine-tune roughness parameters to match environmental lighting conditions ensuring the fog’s softness and translucency adapt naturally within any scene.

The ai texture stylized fog seamless texture offers a highly detailed and realistic PBR appearance by combining seamless stylized fog seamless texture elements with subtle clouds textures to create a smooth continuous material ideal for various digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.