Seamless 3D Texture PBR 8K Swamp Green Bark Texture Camouflage free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Swamp Green Bark Texture Camouflage

Texture Info

IDseamless-3d-texture-pbr-8k-swamp-green-bark-texture-camouflage
CategoryColor Camouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution 3D texture presents an authentic swamp green bark texture designed for physically based rendering (PBR) workflows. The material composition emulates an organic bark substrate, characterized by fibrous wood grain with natural porosity and weathered surface details. The bark’s rough, uneven surface reflects a realistic interplay of mineral deposits and organic fibers, enhanced with subtle weathering effects that simulate aged, faded pigments and oxidized layers. These natural green and muted earth tones arise from embedded colorants resembling natural chlorophyll and mineral oxides, creating an organic camouflage pattern ideal for forest and swamp environments.

In the PBR channels, the BaseColor (Albedo) map captures the muted swamp green hues blended with bark-inspired brown and gray undertones, showing subtle color variations simulating natural fading and environmental exposure. The Normal map reveals finely detailed wood grain and rough bark ridges, adding depth and tactile realism to the surface. Roughness values vary across the texture, reflecting the uneven weathered bark finish with micro-rough zones and smoother patches where wear is evident. The Metallic channel remains minimal or near zero, consistent with organic wood materials, while the Ambient Occlusion map enhances shadowing within bark crevices and fibrous aggregates. Height or Displacement maps contribute to the pronounced relief, enabling realistic parallax effects and enhanced surface depth in real-time engines.

This texture is fully seamless, allowing continuous, tileable application on large 3D models without visible seams or repetition artifacts. It is optimized and ready for use in leading platforms such as Unreal Engine, Blender, and Unity, supporting high-fidelity environmental blending and realistic camouflage effects. For practical implementation, adjusting the UV scale to a slightly smaller size can amplify the bark’s natural grain detail on large models. Additionally, fine-tuning the roughness map can help balance wet versus dry bark appearances depending on scene lighting, enhancing authenticity and immersion in swamp or forest-themed gear and apparel.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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