Coarse Polished Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Polished Concrete Texture Seamless

Texture Info

IDcoarse-polished-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse polished concrete texture seamless high resolution up to 8k captures the authentic composition and tactile quality of modern concrete surfaces. This material is primarily composed of a mineral-based cementitious binder mixed with aggregates such as coarse gravel and sand, creating a robust and durable substrate. The polishing process exposes the grainy aggregates beneath the surface, producing a distinctive coarse texture with subtle variations in porosity and micro-weathering effects. Pigment and oxide layers contribute natural gray tones with occasional warm undertones, while the surface finish reflects a controlled polish—smooth yet retaining enough roughness to convey depth and realism. The seamless tileability of this texture ensures continuous cohesion across large UV islands, maintaining clarity and avoiding visible repetition often encountered in auto-generated textures.

In physically based rendering (PBR) workflows, this coarse polished concrete texture is optimized with detailed BaseColor maps reflecting the varied mineral hues and subtle staining from weathering. The Normal map enhances the interplay of aggregates and the polished finish, emphasizing surface irregularities and grain orientation without overpowering the subtlety of the polish. Roughness maps balance the reflective qualities, reproducing a soft sheen characteristic of refined but coarse concrete, while Metallic values are minimal to non-existent, consistent with non-metallic mineral substrates. Ambient Occlusion and Height/Displacement maps further define crevices and surface breakup, adding dimensionality and realism in 3D previews. The texture’s high resolution—up to 8k—ensures fine details remain crisp across close-up renders and expansive architectural visualizations.

Designed to integrate seamlessly into contemporary pipelines, this tileable coarse polished concrete texture works effortlessly with Blender, Unity, and Unreal Engine, requiring minimal setup. Its high resolution and stability make it ideal for architectural visualization, game environments, product mockups, and interior staging where realistic concrete surfaces are essential. For best results, scale your UVs appropriately to avoid over-repetition and adjust roughness subtly to match lighting conditions. Combining this texture with a light ambient occlusion pass or a fine normal map detail layer can enhance surface breakup without introducing harsh artifacts, preserving the natural feel of polished concrete.

This tileable coarse polished concrete texture seamless high resolution up to 8k offers a realistic PBR appearance with fine detail and depth, making it ideal for AI texture applications and various concrete textures in digital design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.