Concrete Floor — Exterior Dry Concrete Weathered Chipped Cracked — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Floor — Exterior Dry Concrete Weathered Chipped Cracked — PBR seamless 3D texture

IDconcrete-floor-worn-02-rough-uneven-weathered-chipped-cracked-damaged
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a weathered dry exterior concrete floor known as "concrete floor worn 02," crafted with high-resolution 4K textures and an optional 8K upgrade to meet the demands of high-end projects. The material captures the natural complexity of man-made concrete composed primarily of mineral aggregates bound by cementitious adhesives. The surface exhibits realistic roughness and unevenness from years of exposure to outdoor conditions featuring chipped cracked and crumbling cement details that add authentic timeworn character. Subtle inclusions of small rocks and granular particles enhance the texture’s natural variation while the dry porous finish reflects the effects of weathering and erosion typical of outdoor flooring. Pigment variations and oxide layers contribute to the muted earthy tones visible in the albedo channel reinforcing the material’s aged rugged appearance.

The PBR maps included fully represent the material’s physical and visual properties to ensure accurate shading and lighting across multiple digital content creation tools and game engines such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map reveals the nuanced color variations of the concrete and embedded aggregates while the Normal map simulates the intricate surface irregularities including cracks chips and rough patches. The Roughness map controls the micro-surface reflectivity highlighting the dry matte finish typical of exterior concrete surfaces. Ambient Occlusion (AO) enhances the perception of depth in crevices and chipped areas and the Height map provides displacement details to further emphasize the weathered and uneven nature of the flooring. This material uses a metal/rough workflow with non-metallic properties calibrated for consistent results in both real-time and offline renderers without the need for manual adjustments.

Optimized for modern pipelines this texture balances detailed visual fidelity with performance making it suitable for diverse applications such as architectural visualization game environments and 3D animation. The tileable nature ensures seamless repetition for large surfaces while the inclusion of EXR and PNG file formats supports flexible integration based on project requirements. For best results adjusting the UV scale to match the physical size of the concrete slabs and fine-tuning roughness values can help achieve a more realistic interaction with various lighting scenarios. The height map can also be leveraged to create subtle parallax effects enhancing the perception of depth in outdoor flooring scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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