Concrete Cement Gravel — Rough Concrete Cement Pavement Rough Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Cement Gravel — Rough Concrete Cement Pavement Rough Concrete — PBR seamless 3D texture

IDgravel-embedded-concrete-pavement-rough-concrete-cement-gravel-coarse
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Cement Gravel texture presents a seamless physically based 3D material designed to replicate the complex composition of gravel embedded concrete commonly found in pavement and cemented floors. The base substrate mimics a mineral-rich concrete matrix composed primarily of cementitious binders combined with coarse aggregates such as gravel and stony fragments. This blend creates a gritty gravelly ground surface with variable porosity and subtle weathering effects reflecting typical outdoor man-made plaster concrete finishes. The surface finish is intentionally rough and unpolished emphasizing the tactile nature of rough concrete and cement surfaces exposed to natural wear and environmental conditions.

Each PBR channel has been carefully crafted to convey the material’s nuanced appearance and physical properties. The Albedo (BaseColor) map captures the muted gray cement tones interspersed with earthy browns and grays of gravel inclusions while the Normal map reproduces the uneven coarse texture and relief of embedded stones and fine cement particles. Roughness values vary across the surface to highlight the gritty porous nature of the substrate balancing matte cement areas with slightly smoother gravel patches. Ambient Occlusion enhances depth perception around aggregates and depressions and the Height map provides accurate displacement for enhanced parallax effects adding realistic volume to the gravelly ground. The Metallic channel is minimal reflecting the non-metallic nature of concrete and cement materials.

Offered in a high-quality 4K resolution with an optional 8K upgrade this fully tileable texture is optimized for modern 3D pipelines ensuring consistent shading and reliable results across digital content creation software such as Blender Unreal Engine and Unity. The material supports a metal/rough workflow and includes precise calibrations for real-time and offline rendering environments making it ideal for outdoor scenes architectural visualization and game environments featuring rough pavement or cemented floors. For best results adjusting the UV scale to match real-world concrete slab dimensions and fine-tuning roughness values can help achieve a more authentic weathered appearance while maintaining performance balance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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