Seamless Concrete 005 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 005 by Textures – PBR 3D Texture (8K ready)

IDconcrete-005-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 005 by Textures is a meticulously crafted high-resolution PBR 3D texture designed to authentically replicate the complex surface characteristics of concrete a composite material primarily composed of mineral aggregates bonded by cementitious binders. The texture captures the subtle interplay between the coarse mineral grains and the fine cement matrix accurately reflecting concrete’s inherently porous and weathered surface. This often includes slight moss accumulation and nuanced roughness variations that develop over time due to exposure to environmental elements. The base substrate is mineral-based with aggregates embedded in a cementitious binder that creates a durable ceramic-like composite. The overall surface finish is naturally matte with gentle weathering effects emphasizing the aged concrete’s typical gray tone enhanced by faint discolorations and organic tints that add realism and depth.

In this texture pack the Base Color (Albedo) channel conveys the natural gray color of aged concrete enriched with subtle variations and discolorations that mimic real-world weathering and organic growth. The Normal map highlights the intricate micro-roughness and small-scale surface imperfections such as pits and grains which contribute to the tactile feel of the material. The Roughness channel accurately represents the heterogeneous surface finish showing areas that range from slightly polished to rough and eroded. The Ambient Occlusion map deepens shadowed crevices and enhances the perception of depth and realism by simulating light occlusion in recessed areas. The Height (Displacement) map enables detailed parallax and displacement effects to emphasize the unevenness and rugged texture of concrete surfaces. As concrete is non-metallic the Metallic channel is intentionally omitted emphasizing the material’s mineral and ceramic-like qualities.

Optimized for seamless tiling and consistent shading this texture is fully compatible with leading rendering engines such as Blender Unreal Engine and Unity. It supports their respective physically based rendering pipelines and shaders including Blender’s Principled BSDF Unreal’s Lit shader and Unity’s URP and HDRP systems. Available in resolutions up to 8K it offers exceptional detail suitable for close-up renders and large environment applications. For best results users should import the base color texture as sRGB and all other maps (normal roughness ambient occlusion height) as non-color data to maintain accurate shading. When applying the texture maintaining consistent UV scale and experimenting with height or parallax mapping can greatly enhance surface depth and tactile realism helping to further conceal any repetition and improve visual fidelity in 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.