Concrete Moss — Moss Mossy Mosscovered Mossy Mosscovered Scratched — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Moss — Moss Mossy Mosscovered Mossy Mosscovered Scratched — PBR seamless 3D texture

IDconcrete-moss-concrete-moss-mossy-mosscovered-scratched-worn
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Moss seamless 3D texture combines the rugged durability of weathered concrete with the organic complexity of moss growth offering a highly realistic and physically based render suitable for a wide range of materials and environments. The base substrate is a mineral-rich concrete composite characterized by its porous rough surface and subtle granular aggregates visible beneath the mossy overlay. The moss manifests as fine organic fibers and dense patches reflecting natural growth patterns on abandoned or deteriorating floors. This interplay between inorganic concrete and organic moss creates a rich textural contrast enhanced by subtle scratches worn edges and timeworn weathering effects that evoke aged weatherbeaten and mosscovered surfaces. The texture’s surface finish appears naturally rough and uneven with areas of slight discoloration and oxide layers that add to the authenticity of the concrete’s weathered state and the moss’s vibrant green tones.

The PBR maps included—albedo normal roughness ambient occlusion and height—accurately capture the material’s complex composition. The albedo channel presents the nuanced color variations of aged concrete and lush mossy patches while the normal map emphasizes the fine scratches surface undulations and organic moss fibers to enhance depth and realism. The roughness map balances the smoothness of worn concrete sections against the coarse tactile moss surfaces supporting consistent light interactions across both real-time and offline renderers. Ambient occlusion highlights subtle crevices and the natural shadowing between moss clusters and concrete cracks while the height map delivers precise displacement data for enhanced parallax effects. Metallic data is minimal or absent reflecting the non-metallic nature of concrete and moss. This texture is optimized for modern pipelines ensuring reliable balanced detail and performance across digital content creation software and game engines such as Blender Unreal Engine and Unity.

Available in 4K resolution with an optional 8K upgrade this texture provides exceptional detail for high-end visualization projects while remaining efficient for real-time applications. It supports the metal/rough workflow and includes calibration to maintain consistent shading and lighting fidelity across different platforms. For practical use it is recommended to adjust the UV scale carefully to preserve the natural tileable pattern of concrete moss without repetition artifacts and to fine-tune roughness values to balance the moisture-retentive mossy areas against the more reflective worn concrete surfaces. This physically based seamless PNG and EXR texture set serves as an ideal resource for creating realistic mossy scratched and weathered concrete floors in architectural renders game levels and cinematic environments without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.