This high-quality seamless PBR texture features a green concrete wall with peeling paint, showcasing a richly detailed surface that captures the natural aging and weathering of urban materials. The base substrate is mineral-based concrete, composed primarily of cementitious binders and fine aggregates, which give the texture its dense, porous structure. Over time, the paint layer—applied with synthetic polymer binders and pigmented with green oxide pigments—has deteriorated unevenly, exposing the rough, mineral-rich surface beneath. This interplay of the smooth painted finish and the raw concrete substrate creates a compelling visual contrast, ideal for realistic architectural visualization.
The texture’s physical and material properties are expertly represented across all PBR channels. The BaseColor/Albedo map depicts the muted green paint patches alongside exposed gray concrete areas, while the Normal map enhances the tactile feel of peeling edges and surface imperfections. The Roughness map reflects varied surface finishes, from the smoother painted regions to the coarser, weathered concrete, contributing to realistic light scattering. The Metallic channel remains non-reflective, true to the non-metallic nature of concrete and paint, while Ambient Occlusion adds subtle depth in crevices where paint has chipped away. The Height/Displacement map captures micro-variations in surface relief, emphasizing peeling layers and substrate texture, which is especially noticeable when using parallax or displacement shaders.
Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and supports high fidelity in Blender, Unreal Engine, and Unity workflows. Its detailed layering and material authenticity make it suitable for a range of applications, including game environments, architectural renders, and virtual reality scenes. For best results, it’s recommended to adjust the UV scale to maintain realistic proportions of the peeling pattern and to fine-tune roughness values to balance between weathered matte concrete and slightly glossier paint residues, enhancing the material’s visual complexity and believability.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.