Concrete Block Wall — Concrete Rough Coarse Masonry Concrete Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Block Wall — Concrete Rough Coarse Masonry Concrete Rough — PBR seamless 3D texture

IDconcrete-block-wall-masonry-concrete-rough-coarse-exterior-blocks
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This concrete block wall texture represents a physically based seamless 3D material designed to faithfully replicate the complex surface of masonry concrete with a coarse rough finish. The base substrate consists of mineral aggregates bound by cementitious adhesives featuring a dense porous composition typical of man-made concrete blocks used in exterior stonework and ancient walls. The surface texture captures the irregular grain orientation and weathered characteristics that develop over time in outdoor environments highlighting the natural roughness and coarse details inherent to rough concrete structures. Colorants such as mineral oxides and pigments subtly tint the albedo map providing realistic variations in tone and depth while the surface finish remains matte and unpolished emphasizing the raw rugged appearance of aged masonry blocks.

All critical physical attributes are accurately conveyed through the included PBR maps to ensure consistent rendering across modern pipelines. The albedo (BaseColor) channel reflects the natural color variations and mineral deposits found in stone and concrete while the normal map simulates fine surface irregularities and coarse block edges enhancing visual depth without additional geometry. Roughness maps define the uneven matte finish typical of outdoor masonry balancing reflectivity for realistic light diffusion. Ambient occlusion adds subtle shadowing in crevices and block joints reinforcing the perception of depth and solidity. The height (displacement) map captures surface relief and coarse granularity enabling enhanced parallax and displacement effects in engines supporting these features. Metallic values are minimal consistent with the non-metallic nature of concrete.

This texture is offered in ultra-high resolutions including 4K as standard and an optional 8K version for high-end production needs ensuring crisp detail in both real-time and offline renderers. It is fully tileable and optimized for use in Blender Unreal Engine and Unity supporting the metal/rough workflow with calibrated maps that deliver reliable results without manual tweaking. The material performs well across various digital content creation suites and game engines maintaining a balance between detail and performance suitable for large-scale outdoor environments and architectural visualizations. For optimal results adjusting the UV scale to match the real-world dimensions of concrete blocks and fine-tuning roughness values can enhance realism particularly when simulating wet or weathered conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.