Exposed Aggregate Concrete Mixed Pebbles free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Exposed Aggregate Concrete Mixed Pebbles

IDexposed-aggregate-concrete-mixed-pebbles
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The exposed aggregate concrete mixed pebbles texture presents a meticulously crafted surface that captures the authentic composition of concrete enhanced with naturally embedded small stones and pebbles. This material replicates a mineral-rich cementitious base where fine aggregates and coarse pebbles are bound together by a hydrated cement matrix acting as the adhesive. The surface finish reflects a lightly exposed aggregate treatment revealing the texture and color diversity of the pebbles through a durable slightly roughened concrete substrate. Subtle variations in aggregate size shape and color pigments—ranging from muted earth tones to greys and occasional warm hues—are faithfully represented contributing to the natural weathering and porosity characteristic of outdoor concrete surfaces exposed to environmental elements over time. This results in a high-fidelity tactile appearance that balances ruggedness with refined detail suitable for a wide range of architectural and design projects.

In terms of PBR channels the BaseColor/Albedo map accurately conveys the nuanced coloration of the cement binder and the mixed pebbles including mineralogical color shifts and natural imperfections. The Normal map simulates the micro-relief of exposed aggregate surfaces accentuating the three-dimensionality of the pebbles embedded within the concrete matrix. Roughness values are finely tuned to reflect the semi-rough texture typical of exposed aggregate finishes with non-metallic characteristics captured through a zero or near-zero Metallic map. Ambient Occlusion enhances shadowing in crevices between aggregates emphasizing depth and realism. Height/Displacement maps provide subtle surface undulations and depth cues allowing for enhanced parallax and displacement effects that improve visual fidelity in close-up renders and real-time 3D previews.

Available in ultra-high resolution up to 8K this seamless exposed aggregate concrete mixed pebbles texture is optimized for flawless tiling ensuring consistent detail across extensive surfaces without visible repetition or artifacts. It integrates effortlessly with popular 3D platforms such as Blender Unreal Engine and Unity supporting efficient photorealistic rendering workflows. For optimal results adjusting the UV scale to match the real-world proportions of your scene is recommended. Additionally fine-tuning the roughness and normal intensity can help adapt the material’s response to lighting conditions while leveraging the displacement map adds convincing depth and tactile realism to various architectural visualizations game environments or product mockups. This premium texture delivers both versatility and precision making it an excellent choice for any project requiring authentic tileable concrete textures featuring mixed pebble aggregates.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.