Concrete Pavers Rough — Pavers Rough Outdoor Rough Outdoor Durable — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavers Rough — Pavers Rough Outdoor Rough Outdoor Durable — PBR seamless 3D texture

IDpebble-embedded-concrete-embedded-pebble-concrete-pavers-rough-outdoor-durable
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Pavers Rough texture captures the authentic composition of pebble embedded concrete a man-made material commonly used for durable outdoor flooring and pavement. The base substrate is a dense cementitious matrix expertly blended with stone and coarse aggregates such as small pebbles and mineral fragments creating a gritty abrasive surface that withstands heavy wear and weathering. The embedded pebbles contribute to the rough concrete’s distinctive pebbled surface while subtle variations in grain orientation and porosity simulate natural stone inclusions and micro-textural irregularities. The surface finish emulates a lightly brushed unpolished texture that retains a balanced amount of micro-roughness and diffuse reflection enhanced by natural oxide layers and mineral pigments that provide a neutral gray tone with subtle earth-toned accents. This mix of mineral binders and aggregates is perfectly reflected in the PBR channels delivering realistic shading and tactile detail.

The PBR texture maps included with this material offer a comprehensive and physically based representation of rough concrete pavers. The Albedo (BaseColor) map faithfully reproduces the natural color variations of embedded pebbles and the cement matrix with muted grays and hints of stone coloration. The Normal map defines fine surface irregularities and coarse bumps characteristic of stone embedded concrete adding depth to the pebbled surface without exaggeration. Roughness values are calibrated to emphasize the abrasive and coarse nature of the outdoor flooring ensuring realistic light diffusion and subtle specular highlights. Ambient Occlusion enhances shadowing in crevices between pebbles and within the cement pores while the Height map enables precise displacement or parallax effects to enhance surface realism. Metallic workflow is supported with zero metal values consistent with the non-metallic nature of concrete. These maps are provided in high-resolution 4K with an optional 8K version for high-end visualization in Blender Unreal Engine and Unity fully tileable for seamless application across large surfaces.

This seamless 3D texture is optimized for modern content creation pipelines delivering reliable results across digital content creation software (DCCs) and game engines without the need for manual tweaking. It balances detail and performance making it suitable for both real-time rendering and offline production workflows. For best results when applying this material it is recommended to carefully adjust UV scale to avoid repetition artifacts and fine-tune the roughness map to match the specific lighting conditions of your scene. The included height map can be effectively used with parallax occlusion mapping or displacement to enhance tactile depth on walkable surfaces increasing immersion in outdoor environments. This precise calibration supports consistent shading that holds up under dynamic lighting in both real-time and offline renderers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.