Discover the Detailed Raw Concrete Texture Seamless high resolution up to 8k, a meticulously crafted and tileable material designed to replicate authentic raw concrete surfaces with exceptional fidelity. This texture captures the inherent complexity of concrete’s mineral-based substrate, composed primarily of cementitious binders combined with aggregates such as sand, gravel, and crushed stone. The natural porosity and subtle weathering of the surface are evident through fine variations in roughness and micro-surface irregularities, reflecting concrete’s characteristic rawness without appearing overly polished or artificial. Slight discolorations and oxide layers subtly tint the BaseColor/Albedo channel, mimicking pigment deposits and environmental exposure, while the Normal map accentuates the intricate grain orientation and micro-roughness inherent to concrete’s texture.
Engineered for modern production pipelines, this AI-generated texture seamlessly integrates with Blender, Unity, and Unreal Engine, providing artists and developers with a high resolution up to 8k texture that maintains clarity and cohesion even across large UV islands. The Roughness channel balances crisp detail with controlled noise to simulate the natural matte finish typical of untreated concrete, while the Height/Displacement map enhances depth perception for realistic surface relief. Ambient Occlusion subtly emphasizes crevices and pores, enhancing realism without compromising performance. The Metallic channel remains neutral, reflecting concrete’s non-metallic nature, keeping the material grounded and believable in any scene or environment art context.
Ideal for architectural visualization, environment art, and concept prototyping, this tileable detailed raw concrete texture seamless high resolution up to 8k accelerates your iteration loop by working out-of-the-box with physically based rendering workflows. To maximize realism in your projects, consider adjusting the roughness intensity to better match your scene’s lighting conditions or tweak the UV scale to maintain consistent detail across surfaces of varying sizes. By fine-tuning these parameters, you can achieve a natural, tactile feel that enhances both quick look-dev and final render quality, making this texture a versatile asset for any creative pipeline.
This AI texture offers a seamless, detailed raw concrete texture in high resolution up to 8k, providing realistic concrete textures with a 3D preview for precise material and PBR appearance evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
