This high-quality seamless PBR texture features a concrete plaster wall surface enhanced with subtle paint strokes, creating a realistic and tactile finish ideal for architectural visualization, game environments, and digital art. The base material is a mineral-rich concrete substrate combined with a fine plaster layer, which provides a sturdy yet slightly porous foundation. The plaster incorporates fine aggregates and mineral binders, giving it a dense but slightly rough texture that captures light naturally. Over this base, delicate paint strokes introduce subtle variations in color and surface detail, simulating a hand-finished look with visible brush patterns and slight pigment unevenness.
The texture’s composition reflects in its PBR channels: the BaseColor/Albedo map shows muted gray concrete tones with off-white plaster highlights and faint, multihued paint strokes. The Normal map emphasizes the plaster’s grain orientation and the subtle ridges from brush marks, adding depth without harsh relief. Roughness values balance matte plaster areas against the slightly glossier paint strokes, enhancing realism by simulating varied surface finishes. As expected, the Metallic channel is flat black, consistent with non-metallic mineral materials. The Ambient Occlusion map enhances crevices and porous spots, while the Height/Displacement channel captures the plaster’s uneven surface and paint stroke thickness, perfect for parallax effects in real-time engines.
Rendered at up to 8K resolution, this texture ensures crisp detail even on close-up views and is fully optimized for use in Blender, Unreal Engine, and Unity. When applying the texture, consider adjusting the UV scale to maintain realistic plaster grain and brushstroke size relative to your model. Additionally, fine-tuning roughness levels can help balance the weathered matte concrete with the slightly glossy painted areas, tailoring the material’s appearance to specific lighting conditions or artistic direction.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.