This rough raw concrete texture seamless high resolution up to 8ktexture captures the authentic appearance of industrial concrete surfaces with exceptional detail and realism. The base material is predominantly mineral-based cementitious matrix combined with fine aggregates such as sand and gravel, bound by hydrated cement paste acting as the adhesive. The texture exhibits a coarse grain orientation with subtle porosity and micro-cracks typical of raw concrete exposed to natural weathering. Its surface finish remains unpolished and slightly abrasive, emphasizing the naturally rough and matte character of untreated concrete. Coloration results from a mixture of gray mineral pigments and slight oxide layers, which add muted earth tones and depth to the base color.
In PBR channels, this tileable rough raw concrete texture seamless high resolution up to 8k excels at conveying material authenticity: the BaseColor/Albedo reflects varied neutral grays with subtle warm undertones from oxide staining; the Normal map captures the intricate micro-relief of pores, cracks, and coarse grains; Roughness emphasizes the matte, non-reflective surface with moderate variation to simulate uneven wear; Metallic is minimal to none, consistent with non-metallic concrete substrates; Ambient Occlusion enhances shadowing in surface crevices, adding depth; and Height/Displacement maps provide realistic surface irregularities that respond convincingly to light and geometry. This ai texture rough raw concrete texture seamless high resolution up to 8k is optimized for seamless tiling, enabling large area coverage without visible repetition, perfect for architectural visualization, game environments, or product mockups.
Designed to work out-of-the-box with Blender, Unity, and Unreal Engine, this concrete texture ensures a fast iteration loop for artists and designers. Its ultra-high resolution up to 8k allows close-up inspections and renders without loss of detail or pixelation. For best results, adjust the UV scale to maintain the natural grain size typical of raw concrete surfaces, and combine the roughness map with a subtle ambient occlusion pass to enhance surface breakup while avoiding oversharpening. Adding a light normal or height map pass can further boost realism by simulating fine surface imperfections and wear patterns. This tileable rough raw concrete texture seamless high resolution up to 8ktexture is an essential resource for achieving believable, high-quality concrete materials in any 3D scene or visualization.
This seamless rough raw concrete texture offers a seamless high resolution up to 8k, providing detailed concrete textures with an accurate 3D preview for precise PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
