Weathered Concrete Pattern — Old Weathered Concrete Concrete Tiles — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Concrete Pattern — Old Weathered Concrete Concrete Tiles — PBR seamless 3D texture

IDconcrete-tiles-rough-old-weathered-concrete-pattern-pavement-patterned
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This weathered concrete pattern is a seamless physically based 3D texture that authentically captures the complex composition and aged character of old concrete tiles. The base substrate consists of cementitious mineral binders combined with aggregates such as coarse sand gravel and small stones which provide the distinctive grainy structure and porosity typical of weathered pavement-patterned concrete. Over time exposure to outdoor urban environments causes natural wear discoloration and surface degradation resulting in a worn-down rough finish that is faithfully represented in this material. The color palette is dominated by muted greys and subtle earth tones reflecting oxide layers and mineral stains that accumulate on exterior surfaces exposed to the elements. The surface finish is matte and slightly coarse mimicking stamped concrete and pavers with realistic imperfections and micro-roughness.

All essential PBR maps are included to accurately convey this complex material in real-time and offline renderers. The albedo (base color) map reflects the natural pigment variations and weathered cement coloration while the normal map reproduces the detailed coarse grain orientation and subtle surface undulations of outdoor flooring. The roughness channel balances smooth and rough areas emphasizing the difference between eroded and intact patches without any metallic component since concrete is non-metallic. Ambient occlusion enhances depth perception in crevices and tile joints and the height map adds realistic displacement to emphasize the patterned texture of stamped concrete and pavers. This texture is optimized for modern pipelines and game engines such as Blender Unreal Engine and Unity supporting consistent shading with metal/rough workflows and calibration for reliable results across diverse digital content creation software.

Provided at a high resolution of 4K with an optional 8K upgrade this seamless tileable material ensures crisp detail and performance balance for various exterior and urban projects requiring authentic concrete surfaces. For best results it is recommended to adjust UV scale carefully to maintain natural tile proportions and to fine-tune roughness values slightly to match specific environmental wear effects. The height map can also be leveraged for subtle parallax or displacement effects to enhance realism in outdoor scenes featuring man-made patterned concrete flooring. This comprehensive weathered concrete pattern texture is a versatile asset for creating aged coarse and durable exterior pavements and floors in both architectural visualization and game development contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.